Ludography
VGA Planets cover

1991 · 4X · Strategy

VGA Planets

VGA Planets is a multi-player, space strategy war game originally released in 1992. The game simulates combat in space between galactic scale empires. It follows the 4X game (eXplore, eXpand, eXploit & eXterminate) model: The players start with a homeworld, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry.

Released
1991
Platforms
LinuxMS-DOSWindowsmacOS
Genres
4XStrategyTurn-based strategy
Developers
—
Publishers
—
Modes
Multiplayer
Country
United States

About

VGA Planets is a multi-player space strategy war game originally released in 1992. The game simulates combat in space between galactic scale empires. It follows the 4X game (eXplore, eXpand, eXploit and eXterminate) model: The players start with a home world, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry.

The game is set in the "Echo Cluster" where 11 different races fight for control. It was one of the first indie games to become commercially successful. It was notable for being played via email, without a central server: each game of up to 11 players is handled independently, with the players sending their orders for each turn to the computer which manages that game.

The articlegameplay, story, development, reception

Development

The game was originally released in 1992 but became well known as a play-by-mail game in 1994 with version 3, although the prior version 2.2 was already played worldwide. Version 3 allows up to 11 players to join, each of them leading one of the 11 possible races. In 1994, the game was distributed as shareware, which could be purchased for $15 and registration was free. Although games could be set up directly by any group of players, a common way to find groups was to post and answer game invitations on the Usenet group rec.games.vga-planets.

The predefined races are modeled after Star Trek, Star Wars and Battlestar Galactica, though custom races can be created with special tools. Each predefined race has some special powers and specific fields of expertise (for example: Cyborgs can assimilate native races into colonists; Robots are expert minelayers; Birdmen excel at spy tactics and cloaking).

Reception

0's "clunky" interface and lack of single-player AI, but approved the "great deal Mr. Wisseman is giving the computer gaming public" for $15, and his "constant striving to improve his product". The magazine recommended that "anyone who enjoys spaceploitation" should try the game, stating that it "is very similar in feel to a play-by-mail system but without the cost and wait". 0 four stars out of five, calling it "excellent ...

easy to learn, tough to master". 0 as "a wonderful blend of Reach for the Stars, Master of Orion and Diplomacy".

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsUnreleased

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Description adapted from its source, CC BY-SA 4.0.