
- 81/100
- Players65 ratings
- 76/100
- Critics1 review
More scores
- Metacritic17 critic reviews
- 75/100
- Metacritic usersuser score
- 83/100
- GameFAQsTough
- 3.97/5
- Player reviews
- 92% positive16,457 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$19.99
Where to get it

2010 · Development Studio · Computer wargame · Grand strategy wargame
Victoria 2
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.
- Released
- 13 August 2010
- Platforms
- LinuxWindowsmacOS
- Genres
- Computer wargameGrand strategy wargameHistoricalReal-time strategySimulationStrategyWorld War I
- Developers
- Development Studio
- Publishers
- Paradox Interactive
- Series
- Victoria
- Modes
- MultiplayerSingle-player
- Themes
- HistoricalSandboxWarfare
- Engine
- Clausewitz Engine
- Country
- Sweden
- Age ratings
- PEGI 12ESRB T
- Languages
- English, French, German
- Entry
- #2 in Victoria
- Time to beat
- 26hmain story268hcompletionist
About
Victoria II is a grand strategy game developed by the Swedish game company Paradox Development Studio and published by Paradox Interactive. It was announced on August 19, 2009, and released on August 13, 2010. It is a sequel to Victoria: An Empire Under the Sun.
Virtual Programming published the Mac OS X version of the game on September 17, 2010, which is available on the App Store.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Victoria II spans the globe from 1836 to 1936 with over 200 playable nations. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different government types. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series.
Nations' populations are divided into cultures, religions, classes and occupations. There are several different population groups (or "pops"), such as aristocrats, army officers, clergy, soldiers, labourers, slaves, bureaucrats and others. As in other Paradox titles such as Europa Universalis, historical missions called "decisions", which are micro-objectives in the larger game, have been added. There are thousands of historical events and decisions as well. These events and decisions can lead to the creation or disintegration of nation states.
Development
A sequel for Victoria: An Empire Under the Sun was announced on August 19, 2009, as part of GamesCon 2009. Johan Andersson, the lead programmer for Paradox Interactive at the time, talked about the changes in gameplay compared to the previous game and showed the first screenshots of the game, which showed a map of Europe and various interface elements.
Shortly after the announcement of the game, the head of Paradox Interactive Studios, Fredrik Wester, publicly stated that, due to the low sales of the first game, he did not believe in the success of Victoria 2, he voted for another project to be put in development, and that he was ready to shave his head should the game see a profit. On the contrary, Johan Andersson, the initiator of the project, was confident that the game would be successful, referring to the requests and votes by fans and the opinion of the development team. In the end, Andersson and Wester made a bet that, if Victoria 2 was successful, Wester would shave his head, and if it was not, he would have sole control over which game would release next. It was revealed in a German interview with Fredrik that 70,000 copies would need to be sold for Victoria II to be profitable. On June 17, 2010, when it became known that there would be many pre-orders giving the game good sales, Wester asked Jessica Chobot at IGN to shave his head and upload the pictures to Twitter.
Reception
Victoria II received generally favourable reviews, achieving a 75% average on Metacritic.
GameSpot said that there was much less micromanagement than in its predecessor. The reviewer stated: "Thanks to a friendlier interface and tutorials, Victoria II is a lot more playable and enjoyable than its predecessor."
Releases by platformdates and regions as published
Editions and related releases
- Based on
- Victorian era
- Downloadable content
- Victoria II: German Unit Pack
- Expansions
- Victoria II: A House DividedVictoria II: Heart of Darkness
- Editions
- Victoria II: Civil War Edition
In the same series
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Collections1 collection
Genres
- World War I gamesGrand strategy wargames
Description adapted from its source, CC BY-SA 4.0.

