Ludography
Walker cover

1993 · Action · Shooter

Walker

It's the most awesome machine of mass destruction ever to stalk your screen. Fitted with the most powerful twin cannons yet developed and a real mean attitude, the Walker has the destructive powers of an H-Bomb and the charisma of a Kalashnikov.

Released
1 February 1993
Platforms
Amiga
Genres
ActionShooter
Developers
—
Publishers
SCE Studio Liverpool
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
United Kingdom
Languages
English

About

Walker is a horizontally scrolling shooter video game developed by DMA Design and published by Psygnosis for the Amiga in February 1993. The player controls a bipedal mech and is tasked with killing advancing enemies in stages set in multiple time periods. Development of the game began after the release of Blood Money, but was scrapped in 1990 because the game was not coming together. By the end of the year, development had recommenced with a redesign, inspired by sprites originally intended for Blood Money.

Ian Dunlop and Neill Glancy designed the game, and Raymond Usher wrote its soundtrack. The game was released to positive reviews with praise directed at the game's graphics and sound, but reviewers were critical towards the repetitiveness of the gameplay. Amiga Power ranked it among their top 100 Amiga games of 1993.

Keywords

  • helicopter
  • post-apocalyptic
  • mech
  • time travel
  • horse
  • grapple
  • difficulty level
  • development hell

Media

The articlegameplay, story, development, reception

Gameplay

Walker is a horizontal side-scrolling shooter that utilises 2D computer graphics. The player controls a bipedal mech to advance through the game's four stages, each consisting of two levels: 1944 Berlin, 2019 Los Angeles, contemporary Middle East, and 2420 Earth during "The Great War". Throughout the levels, the player uses the mech's machine guns to defeat waves of enemy infantry, tanks, and airships; the player advances to the next level upon killing all enemies. When the mech's guns are fired, the temperature indicator rises; when overheated, the guns must cool down over a short time before further use.

The player has the ability to lock-on to enemies with their missiles. The mech's shield acts as the player's health and is depleted when enemies attack the mech. When the mech is destroyed, the player loses a life; when all three lives are lost, the game ends. At the end of each level, the player must defeat a boss.

Development

DMA Design founder David Jones began developing Walker following the release of Blood Money in 1989. The inspiration for the game's mech originated in a sprite from Lemmings (1991) originally designed for Blood Money. The graphics and animation for Walker were designed by Scott Johnston, who later worked on Hired Guns (1993). Johnston, a freelancer at the time, wrote a small program to correctly render the walker's head in position, which could then be altered in Deluxe Paint.

; this was soon scrapped. Following the completion of the Commodore 64 and TurboGrafx-16 ports of Shadow of the Beast, Jones hired Ian Dunlop and Neill Glancy to continue working on Walker; Glancy redesigned the game. Raymond Usher wrote the game's soundtrack.

Reception

Walker received positive reviews from critics upon release. Reviewers particularly directed praise at the game's graphics and sound design, though the gameplay was met with mixed reactions. James Price of Amiga Force named it "one of the most satisfying shoot-'em-ups", while Amiga Computing's Paul Roundell wrote that the developers "managed to combine the best elements of several games". The game received the "Amiga Action Accolade" from Amiga Action and was ranked 58th in Amiga Power's top 100 games of 1993.

Critics praised the game's graphical qualities. Amiga Computing's Roundell described the mech animation as "a pleasure to watch", and Amiga Force's Price called it "flawlessly animated". Mark Winstanley of Amiga Power praised the enemy animation, writing that he had "never seen ... soldiers die so needlessly and gratuitously".

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1993Worldwide

Games like this

Collections2 collections

Development status

Description adapted from its source, CC BY-SA 4.0.