Ludography
Border Break cover

2009 · Port · Sega AM2 · Action · Arcade

Border Break

PlayStation console exclusivePort

Border Break is a fast pace 10v10 mech combat game.

Released
9 September 2009
Platforms
ArcadePlayStation 4
Genres
ActionArcadeFightingShooterThird-person shooter
Developers
Sega AM2
Publishers
Sega Interactive
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
CERO C

About

Border Break (ボーダーブレイク, Bōdā Bureiku) is a third-person mecha action arcade game developed and published by Sega. It is the first title to run on Sega's RingEdge arcade system board, and was released on September 9, 2009 in Japan, in Hong Kong on January 25, 2010, and in Taiwan on April 1, 2010. A PlayStation 4 version was released in Japan on August 2, 2018.

Within one month by the end of September 2009, at least 2,436 Border Break machines were sold to arcade operators, which increased to nearly 3,000 machines by the end of 2009. As of March 2012, the game has grossed ¥8.1 billion from arcade machine sales, equivalent to more than $100 million.

Keywords

  • mech
  • free-to-play

Media

The articlegameplay, story, development, reception

Gameplay

The game focuses on robot battles through network connectivity between arcade cabinets. Two teams of ten robots battle across different landscapes, which include cities, towns, and facilities. In each map, each team's goal is to destroy the opposing team's energy reactor core, marked in red and blue respectively. At the end of each match, Class Points will be given to the player to level up their current rank.

The class point also affects the rank of the player. Generally, players who have just started the game will start playing in a series of cooperative battles against a computer-controlled "bots" team. The player will start facing actual opponents once when they have attained the rank of D4.

Development

The development team was composed of people that worked on gun shooting games such as Virtua Cop and Ghost Squad. They wanted to create a type of party game where everyone would play together, and in the end thought that robots shooting each other would suit that desire. The team referred a lot to Counterstrike and Battlefield which the development team was playing a lot at the time. Third person shooter games were not common in Japan, and a new IP was also difficult, as mecha games are always going to be compared to Gundam.

The game was more successful than the team had originally thought, thinking that at most it would last five years, but it ended being supported for more than ten years. Not wanting to end up in a situation where the game would become unplayable in the future, a pitch was presented to port the game to PlayStation 4 in 2015, with the port releasing in 2018. Port requests have been there since the beginning, however Sega remained concerned that people stop going to arcade if it didn't remain arcade exclusive, only after the decrease of arcades across Japan and receiving player comments that they needed drive several hours to get to an arcade, it was decided that the game would receive a PlayStation 4 port. In 2019, Border Break celebrated its 10th Anniversary.

Reception

Mechadamashii.com gave the game a 9/10 when the game was released new in 2009, saying: "Though the truly striking thing about Border Break, more than any other, is how seamless the game integrates a Western design approach for a PC shooter with the very Japanese rule sets that ensconce its mecha mythos."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 42 August 2018Japan

Editions and related releases

Part of
Border Break: Sega Network Robot Wars
Port of
Border Break: Sega Network Robot Wars

Games like this

Collections5 collections

Reception and records

Publishers

Description adapted from its source, CC BY-SA 4.0.