
- 88/100
- Players1,684 ratings
- 93/100
- Critics4 reviews

2002 · Blizzard Entertainment · Fantasy · Real-time strategy
Warcraft III
Warcraft III: Reign of Chaos is a real-time strategy game set in the high fantasy world of Azeroth. Players control one of four factions, the Human Alliance, Orcish Horde, Night Elves, or Undead Scourge, each with unique units, structures, and hero characters that gain experience and abilities through combat. The single-player campaign follows a sequential narrative across four faction-specific chapters. Multiplayer is supported through Battle.net with ranked matchmaking. The game includes a World Editor that allows players to create custom maps and scenarios, which gave rise to influential community creations including the mod Defense of the Ancients.
- Released
- 3 July 2002
- Platforms
- WindowsmacOS
- Genres
- FantasyReal-time strategyStrategyZombie
- Developers
- Blizzard Entertainment
- Publishers
- Blizzard Entertainment
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyWarfare
- Country
- United States
- Age ratings
- USK 12PEGI 12GRAC 15+ESRB T
- Time to beat
- 28hwith extras
About
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead known as the Scourge, led by the fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.
In the game, as in many real-time strategy (RTS) games, players collect resources, train individual units and heroes, and build bases in order to achieve various goals (in single-player mode), or to defeat the enemy player. Four playable factions can be chosen from: Humans, Orcs, (both of which appeared in the previous games) and two new factions: the Night Elves and the Undead. Warcraft III's single-player campaign is laid out similarly to that of StarCraft, and is told through the races in a progressive manner. Players can also play matches against the computer, or against others—using local area networking (LAN) or Blizzard's Battle.net gaming platform.
›Story
Several years after the wars between Humans and Orcs, an uneasy peace has settled over Azeroth. The defeated Orcs languish in internment camps, and the Human Alliance has begun to fracture without a common enemy. But a demonic army called the Burning Legion, having once corrupted the Orcs and sent them to invade Azeroth, is preparing a second assault on the world.
The story follows three paths that intertwine. Prince Arthas Menethil, a young paladin of Lordaeron, investigates a spreading plague that transforms its victims into undead servants, and his obsessive pursuit of the plague's source drives him toward a cursed blade and a terrible transformation. Orc warchief Thrall, warned by a mysterious prophet of the coming destruction, leads his people across the sea to the forgotten continent of Kalimdor in search of a new home. And Tyrande Whisperwind, leader of the ancient Night Elves, must defend her sacred lands from both the newcomers and the demonic invasion that follows. As the Burning Legion marches toward a source of power that could corrupt the entire world, these three factions must decide whether old hatreds or survival will define them.
Keywords
- orcs
- elves
- horse
- real-time
- undead
- sequel
- sword & sorcery
- clan
- rivaling factions
- pictographic level design
- rpg elements
- never-ending
Media
The articlegameplay, story, development, reception
Gameplay
Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. The map is initially hidden from view and only becomes visible through exploration. Areas no longer in sight range of an allied unit or building are covered with the fog of war, meaning that while the terrain remains visible, player caused changes such as enemy troop movements and building construction are not. During a game, players must establish settlements to gain resources, defend against others, and train units from buildings to explore the map and fight computer controlled foes.
There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. Additionally, a new "upkeep" system means that producing units over certain amounts will decrease the amount of gold one can earn, compelling players to focus on playing with a limited number of units to avoid penalties.
Story
Warcraft III takes place in the fictional world of Azeroth. Several years before the events of the game, a demon army known as the Burning Legion, intent on Azeroth's destruction, corrupted a race called the Orcs, and sent them through a portal to attack Azeroth. These events were previously shown in Orcs & Humans, Tides of Darkness and Beyond the Dark Portal. After many years of fighting, the Orcs were defeated by a coalition of humans, dwarves and elves known as the Alliance; the surviving Orcs were herded into internment camps, where they seemed to lose their lust for battle. With no common enemy, a period of peace followed, but the Alliance began to fracture.
The game follows the story of three different heroes: The young and idealistic human paladin and crown prince of Lordaeron, Arthas Menethil, as he becomes more and more corrupted until he joins the Undead and assists with the summoning of demonic forces to Azeroth; the adventures of Orc warchief Thrall as he brings his people to the continent of Kalimdor to escape human captivity and the impending downfall of Lordaeron; and the events involving Tyrande Whisperwind, the Night Elven leader, who has to deal with both the arrival of humans and orcs in their sacred lands and the invasion by the demon forces.
Development
After the success of Warcraft II (1995) and Warcraft II: Beyond the Dark Portal (1996), Blizzard originally planned to continue the story with a point-and-click adventure game called Warcraft Adventures: Lord of the Clans. This game was supposed to tell the story of Thrall from being raised in captivity to becoming the leader of his clan. However, in 1998, Blizzard canceled Lord of the Clans for not meeting the company's quality standards. Thrall's story was instead worked into Warcraft III, whose development began in early 1998. The game was announced as a role-playing strategy game (RPS) on September 5, 1999, at a press conference by the game's lead designer Rob Pardo inside the Henley-Suite at the European Computer Trade Show 1999.
According to Pardo, Mike O'Brien, the game's lead programmer, originally planned a strategy game—tentatively titled Warcraft Legends—with few units to command, over-the-shoulder camera and no base building. However, after a year of work this concept did not work out and the existing framework was used to create Warcraft III instead. As a result of these design choices, the first version shown at ECTS 1999 had no notable interface, however it did have portraits for the heroes. In first previews, the game's design and gameplay was therefore compared to games such as Myth and Heroes of Might and Magic.
Reception
On review aggregator website Metacritic, Warcraft III received a score of 92/100, indicating "Universal acclaim".
Most critics praised the game's graphics, both the design of the individual units as well as the game world itself, concluding that Blizzard successfully entered the 3-D universe. German magazine PC Games compared the units' appearance to beauty pageant contestants and emphasized many details such as waving capes, knights who balance their weight from one foot to another while standing around and bodies of water colored red when units die in them. The campaign-related cinematics were especially noted, with multiple critics declaring them most impressive feats of video rendering. However, GameSpot noted that the character models were of mediocre quality, especially when viewed up close during in-game cutscenes. Critics also praised the interface as simple yet powerful and making it very easy for players to effectively control their units.
Legacy
Warcraft III has been an influence on real-time strategy games, especially the addition of role-playing elements and heroes as units. More than the game itself, mods created with the World Editor led to lasting changes and inspired many future games. Defense of the Ancients (DotA) paved the way for the multiplayer online battle arena genre, inspiring the creation of the mod's standalone sequel, Dota 2, and games such as League of Legends, Heroes of Newerth, and Heroes of the Storm. Blizzard pointed to DotA as an example of what dedicated mapmakers can create using strong developer's tools.
DotA All-stars became an important tournament scenario, starting with its prominence at the debut of Blizzard's BlizzCon convention in 2005. Since then, MOBAs have had a big impact on the development of esports, becoming some of the most watched games in the world. The World Editor was used as a tool for creating many popular tower defense custom maps that served as inspiration for the standalone tower defense games, such as Plants vs. Zombies.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Q215936
- Expansions
- Warcraft III: The Frozen Throne
- Remade as
- Warcraft III: Reforged
- Basis for
- Warcraft III: Reforged
- Built on it
- Warcraft III: The Frozen ThroneWarcraft III: Reforged
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Description adapted from its source, CC BY-SA 4.0.
