Ludography
60/100
Players2 ratings
75/100
Critics1 review
More scores
Metacritic16 critic reviews
73/100
Metacritic usersuser score
73/100
GameFAQsEasy-Just Right
3.21/5
Player reviews
77% positive109 reviews
Runs on
Windows
Price
US$8.99

Where to get it

Warrior Kings cover

2002 · Real-time strategy · Strategy

Warrior Kings

You are tasked with restoring the power of a kingdom to its former glory using innate cunning, military might and a fearsome will to win. Warrior Kings is an epic real-time strategy game that smashes the mould. Using true 3D it propels you into a living, breathing and fascinating medieval fantasy world. Now it's all in your hands.

Released
2002
Platforms
WindowsmacOS
Genres
Real-time strategyStrategy
Developers
—
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Historical
Country
United Kingdom
Age ratings
ESRB TUSK 12
Languages
English
Time to beat
47hmain story48hcompletionist

About

Warrior Kings is a real-time strategy video game, developed by Black Cactus and published by Microïds in 2002. It was published for the Mac OS X the following year by Feral Interactive. The game, set in a fantasy medieval world, focuses on the concepts of pagan tribalism, renaissance enlightenment, and imperialist theocracy.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

There are three different paths to choose in this game: 'Pagan', 'Imperial' and 'Renaissance', each with its own unique values, style of war, and storyline.

The story revolves around Artos, the young son of Baron Amalric of Cravant, a small fiefdom within the Holy Empire, the dominant power in a world called Orbis. The Holy Empire is a theocratic state (seemingly an amalgamation of the Roman Empire, Holy Roman Empire and the Papal States) devoted to a deity called 'The One God'. It is ruled by a spiritual and militant leader, the Patriarch and the Holy Protector respectively. The new Patriarch, Icthyus Granitas, is cruel and corrupt and the Holy Protector is nothing more than his henchman.

Development

Warrior Kings started life at the back-end of Eidos plc's title: Plague, the first large-scale full 3D strategy title featured at E3/LA in 1997. Plague was originally designed by Dave Morris from a concept by Ian Livingstone, and the technology was designed and developed by Sam Kerbeck. When Eidos closed the internal game development division at its corporate HQ in 1999, the Plague team transferred to a new company, Black Cactus, which continued to develop the game, now titled Warrior Kings, initially with investment from Eidos. With the winding-up of Black Cactus in January 2005, rights in the game reverted to Dave Morris.

Creative Director Jamie Thomson said historical events provided the inspiration for the game, which made the game world "much more fully realised and logically consistent".

Reception

In The Video Games Guide, critic Matt Fox described the game as "ambitious" with "true 3D environments", but criticized the overall gameplay and AI interaction.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows13 April 2002Worldwide

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Description adapted from its source, CC BY-SA 4.0.