
More scores
- GameFAQsplayers
- 3/5
- Player reviews
- 83% positive6 reviews
- Runs on
- Windows, Linux
- Price
- US$4.99
Where to get it

1990 · Personal Software Services · Computer wargame · Simulation
Waterloo
The DOS classic now available on Steam. Fight the most famous battle in history from a whole new perspective!
- Released
- 1990
- Platforms
- Acorn ArchimedesAmigaAtari STAtari ST/STELinuxMS-DOSWindows
- Genres
- Computer wargameSimulationStrategyTacticalTurn-based strategy
- Developers
- Personal Software Services
- Publishers
- Mirrorsoft
- Modes
- Local multiplayerMultiplayerSingle-player
- Perspective
- Third personBird view / Isometric
- Themes
- HistoricalWarfare
- Country
- United Kingdom
- Languages
- English
About
Waterloo is a computer wargame by Personal Software Services for MS-DOS, Atari ST, Amiga, and Acorn Archimedes. It was released in the UK by Mirrorsoft in 1989 and in the US by Strategic Simulations in 1990.
The player takes the role of either Wellington or Napoleon at the Battle of Waterloo. The battle may be played with the historical orders or custom orders. It is a turn-based strategy game. The 100-page manual provides historical and military background to the battle as well as gameplay information. A fold-out map of the battlefield and initial dispositions of units is also provided.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game is played from the point of view of the commander, with the battlefield rendered in simple three-dimensional perspective rather than the overhead view traditionally typical of battlefield strategy games. This means that the player's knowledge of the progress of the battle is limited to what he can see with his own eyes and the reports of subordinates. The player may move around the battlefield to better observe events, but risks death or capture if he approaches too close to the front.
The player is not permitted to micromanage the movements of individual units, as these are not under his direct command; instead he must give orders to subordinate commanders who interpret them according to their own judgement. A subordinate commander will ignore an order he considers unfeasible.
Reception
In the September–October 1989 edition of Games International (Issue #9), Mike Woodhouse called this "a marvellous simulation of a battle which was a pivotal point in history, and I am impressed with the quality of programming." He pointed out that the ground-level perspective, and the delay from issuing orders to having them executed "make for a game rather different to the usual computer wargame." He found the interface "a real pain" because the program did not highlight developments that occurred in each new segment of play, leaving the player to try to figure out what had developed. He also found that on slower machines, completing a game could take more than five hours.
He concluded by giving the game play an average rating of 3 out of 5, and the graphics a below average score of only 2 out of 5. He recommended the game especially to students of military history, but warned board wargamers more used to conventional wargames "that you try Waterloo before splashing out on it."
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Platform libraries
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Description adapted from its source, CC BY-SA 4.0.
