Ludography
More scores
GameFAQsplayers
3/5
Player reviews
83% positive6 reviews
Runs on
Windows, Linux
Price
US$4.99

Where to get it

Waterloo cover

1990 · Personal Software Services · Computer wargame · Simulation

Waterloo

The DOS classic now available on Steam. Fight the most famous battle in history from a whole new perspective!

Released
1990
Platforms
Acorn ArchimedesAmigaAtari STAtari ST/STELinuxMS-DOSWindows
Genres
Computer wargameSimulationStrategyTacticalTurn-based strategy
Developers
Personal Software Services
Publishers
Mirrorsoft
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Third personBird view / Isometric
Themes
HistoricalWarfare
Country
United Kingdom
Languages
English

About

Waterloo is a computer wargame by Personal Software Services for MS-DOS, Atari ST, Amiga, and Acorn Archimedes. It was released in the UK by Mirrorsoft in 1989 and in the US by Strategic Simulations in 1990.

The player takes the role of either Wellington or Napoleon at the Battle of Waterloo. The battle may be played with the historical orders or custom orders. It is a turn-based strategy game. The 100-page manual provides historical and military background to the battle as well as gameplay information. A fold-out map of the battlefield and initial dispositions of units is also provided.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game is played from the point of view of the commander, with the battlefield rendered in simple three-dimensional perspective rather than the overhead view traditionally typical of battlefield strategy games. This means that the player's knowledge of the progress of the battle is limited to what he can see with his own eyes and the reports of subordinates. The player may move around the battlefield to better observe events, but risks death or capture if he approaches too close to the front.

The player is not permitted to micromanage the movements of individual units, as these are not under his direct command; instead he must give orders to subordinate commanders who interpret them according to their own judgement. A subordinate commander will ignore an order he considers unfeasible.

Reception

In the September–October 1989 edition of Games International (Issue #9), Mike Woodhouse called this "a marvellous simulation of a battle which was a pivotal point in history, and I am impressed with the quality of programming." He pointed out that the ground-level perspective, and the delay from issuing orders to having them executed "make for a game rather different to the usual computer wargame." He found the interface "a real pain" because the program did not highlight developments that occurred in each new segment of play, leaving the player to try to figure out what had developed. He also found that on slower machines, completing a game could take more than five hours.

He concluded by giving the game play an average rating of 3 out of 5, and the graphics a below average score of only 2 out of 5. He recommended the game especially to students of military history, but warned board wargamers more used to conventional wargames "that you try Waterloo before splashing out on it."

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 December 1989North America
Amiga31 December 1989North America
Atari ST/STE31 December 1989North America
Acorn Archimedes31 December 1991Europe

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Description adapted from its source, CC BY-SA 4.0.