Ludography
Wayout cover

1982 · Sirius Software · Maze · Puzzle

Wayout

A 3-D action game in which the player has to find a way out of 26 different mazes.

Released
1982
Platforms
Apple IIAtari 8-bitCommodore C64/128/MAX
Genres
MazePuzzle
Developers
Sirius Software
Publishers
Sirius Software
Modes
Single-player
Perspective
First person
Themes
Action
Country
United States
Languages
English

About

Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein and published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time (such as 3D Monster Maze, Phantom Slayer, and 3-Demon), but they used a fixed perspective and limited the player to four orientations.

Capture the Flag was published as a follow-up in 1983. It allows two players to compete at once with a split-screen view and adds dynamic music.

Keywords

  • maze
  • 8-bit

Media

The articlegameplay, story, development, reception

Gameplay

The game can be played with either a joystick, paddles or the keyboard, allowing the player to move forward and turn left or right (but not backwards).

The player is trapped inside one of 26 mazes and must find the exit with the use of a compass and a map-making kit. The game automatically maps the areas that the player explores and records how many movement units the player uses up, saving the best scores to the game disk.

Reception

Creative Computing in 1983 described Wayout as "deliciously addictive"; reviewer Chris Vogeli admitted to being frustrated until he realised the exit could be anywhere on the map, and not just at the edge. Antic's David Duberman wrote, "The graphics that appear before you as you move through the maze are more life-like and dramatic than I have ever seen. The 3-D animation... makes this game the last word in alternate-reality simulation".

Softline stated that Wayout "features smooth-scrolling, truly three-dimensional mazes ... to torture your mind", and was "not recommended for vertigo sufferers". In a review for ANALOG Computing, Brian Moriarty concluded, "Paul Edelstein deserves stardom for his masterful programming effort. When I'm showing off my ATARI to friends, I don't automatically reach for Star Raiders any more".

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 8-bit31 December 1982North America
Apple II31 December 1982North America
Commodore C64/128/MAX31 December 1983North America

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.