
- 63/100
- Players95 ratings
- 63/100
- Critics10 reviews
More scores
- Metacritic66 critic reviews
- 62/100
- Metacritic usersuser score
- 60/100
- GameFAQsJust Right
- 2.83/5
- Player reviews
- 76% positive11,202 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$14.99
Where to get it

2018 · Compulsion Games · Action-adventure · Adventure
We Happy Few
Timed Xbox exclusive
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you'll have to blend in with its other inhabitants, who don't take kindly to people who don't abide by their not-so-normal rules.
- Released
- 10 August 2018
- Platforms
- LinuxPlayStation 4WindowsXbox OnemacOS
- Genres
- Action-adventureAdventureIndieLGBT themesRoguelikeRole-playingScienceShooterSurvivalSurvival horrorVideo game with LGBT characterHorror
- Developers
- Compulsion Games
- Publishers
- Gearbox SoftwareXbox Game StudiosGearbox Publishing
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionFantasyHorrorSurvivalHistoricalStealthOpen world
- Engine
- Unreal Engine 4
- Country
- Canada
- Age ratings
- USK 16PEGI 18CERO ZCLASS_IND 18ACB R 18+ESRB M
- Languages
- Chinese (Simplified), English, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish (Spain)
- Time to beat
- 21hmain story67hcompletionist
About
We Happy Few is an action-adventure video game developed by Compulsion Games and published by Gearbox Publishing. In 2016, an early access version was released for Windows, with the full game seeing wide release for PlayStation 4, Windows, and Xbox One in August 2018.
Played from a first-person perspective, the game combines role-playing, survival, and light roguelike elements. Taking place within the retro-futuristic version of the mid-1960s, following an alternative version of World War II, players take control over one of three characters, each of whom seek to complete a personal task while escaping the fictional city of Wellington Wells – a crumbling dystopia on the verge of societal collapse, due to the overuse of a hallucinogenic drug that keeps its inhabitants blissfully unaware about the truth of their world, while leaving them easily manipulated and lacking morals.
›Story
I’m Afraid We’ve Come to the End of Our Time
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules.
Currently announced for Xbox One, Windows, Mac and Linux, We Happy Few is currently on Microsoft Game Preview / Steam Early Access. The Mac and Linux version will arrive shortly after the final release of the game.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
We Happy Few is an action game played from the first-person perspective that includes elements of stealth and survival games. Players control one of three characters in the game's three different acts, each having their own skills and abilities, and their own reasons for escaping the village of Wellington Wells. Arthur Hastings is a well-balanced character adept at running and blending in; Sally Boyle is adept at sneaking and crafting chemical concoctions; and Ollie Starkey is adept at combat and crafting powerful explosives.
The game uses procedural generation to create the layouts of some parts of the game world at the start of each playthrough. Each act presents the player with a main story goal, with a series of main quests to follow, with several optional side quests that can be completed to gain additional rewards. Completing objectives can earn the player character rewards as well as skill points which the player can allocate among a skill tree to improve the character's attributes or give them new abilities, with each character having a special "Super-Duper" branch that improves their weaknesses and faults by strengthening them.
Story
The game takes place in an alternate historical timeline, in which Franklin D. Roosevelt is assassinated in 1933, allowing Senator Huey Long to become President of the United States. Under Long, it is implied that Japan did not attack the United States, and did not give them a reason to fight against Germany, leaving the United Kingdom to defend itself from the German forces alone. The Battle of Britain was lost, allowing the Germans to invade and occupy the entire country. Most of the volunteer forces of the Home Guard became complicit in helping the Germans, with only a few attempting to resist.
At some point during the occupation, the population of the island town of Wellington Wells did what is initially only alluded to as a "Very Bad Thing" that caused the Germans to voluntarily leave their island, allowing the British citizens there to live free. However, the repercussions of the Very Bad Thing left the citizens with immense anguish and guilt over their actions, leading to the invention of a new hallucinogenic drug called "Joy", which suppresses all unhappy memories and leaves its user in a chemically-induced euphoria, while also brightening how they perceive their environment. However, its many adverse side effects include addiction, short-term memory loss, loss of appetite, nightmarish hallucinations, and being susceptible to manipulation.
Development
We Happy Few is Compulsion Games' second game following its 2013 game Contrast. The game, powered by Unreal Engine 4, has tripled the development staff from Contrast. Some inspiration for We Happy Few came at the end of Contrast's development, as studio founder and producer Guillaume Provost had to struggle with the death of his father three weeks before Contrast shipped. During this time, he had reflected on his state of life, and came up with ideas for We Happy Few in his emotional distress, particularly the idea of a society fixated on drugs and masks.
Provost presented this to his creative team, who saw the possibilities of expanding on this. Narrative director Alex Epstein considered the idea similar to Prozac Nation, and where in current times, there is a prescription drug for every conceivable malady. The title of the game comes from the St Crispin's Day Speech from Henry V:
Reception
We Happy Few received "mixed or average" reviews, according to review aggregator website Metacritic.
The audio was received positively, with the voice-acting being singled out for praise. Brittany Vincent of Shacknews elaborated that the characters' "stereotypical" accents along with the "peppy" music lent the game a "realistic lilt that make these weirdos even creepier". The performances for the three main characters were commended; Tyler Wilde of PC Gamer deemed the leads to be the game's great strength, describing them as "blending comedy and tragedy with calculated balance", and added that they spoke to themselves so naturally that Wilde nearly overlooked that they were "doing the videogame thing of saying everything out loud for no reason". Michael Huber of Easy Allies additionally cited the disconcerting effect of Uncle Jack's broadcasts.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Editions and related releases
- Included in
- We Happy Few: Deluxe Edition
- Downloadable content
- We Happy Few: They Came From BelowWe Happy Few: LightbearerWe Happy Few: We All Fall Down
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Collections6 collections
Platform libraries
- Xbox One games (M–Z)List
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 4 games (M–Z)List
Years
- Games released in 2018List › July–September
Genres
- Horror gamesList
- Survival gamesList
Description adapted from its source, CC BY-SA 4.0.
