Ludography
76/100
Players6 ratings
64/100
Critics4 reviews
We Ski cover

2008 · Bandai Namco Entertainment · Sports

We Ski

Nintendo exclusive

Players stand on the Wii Balance Board, and by distributing their weight and using the Wii Remote and Nunchuk as virtual ski poles, simulate the sport of skiing as accurately as possible. The game can also be played without the Balance Board.

Released
31 January 2008
Platforms
Wii
Genres
Sports
Developers
Bandai Namco Entertainment
Publishers
Bandai Namco Entertainment
Perspective
Third person
Themes
Open world
Country
Japan
Age ratings
ESRB E

About

We Ski is a 2008 skiing video game for the Wii developed and published by Namco Bandai Games. It is the first third-party game (and second game behind Wii Fit) released that makes use of the Wii Balance Board.

A sequel, We Ski & Snowboard, which adds snowboarding to the game, was released in 2008. A spin-off, Go Vacation, which featured dozens of sports and several open worlds to explore, was also released for the Wii in 2011.

Keywords

  • skiing
  • female protagonist
  • snow
  • split-screen multiplayer
  • platform exclusive
  • polygonal 3d
  • shopping
  • motion control
  • declarative title
  • mii support
  • in-game advertising
  • balance board support

Media

We Ski screenshot 1

The articlegameplay, story, development, reception

Gameplay

We Ski can either be played with or without the Wii Balance Board. If using the board, the player can distribute their weight and use the Wii Remote and Nunchuk as virtual ski poles, simulating the sport of skiing.

The game features 14 courses, which can be skied during both day and night. Besides racing, the game also features different modes such as a Ski School, Centipede Races, and Search and Rescue in addition to a Freestyle mode in which up to 4 players may ski freely.

Development

We Ski was produced by Namco Bandai Games employee Yozo Sakagami, a veteran of the company's Ridge Racer series. The publisher suggested to Sakagami that he create a racing game for the Wii that took advantage of the system's hardware capabilities, namely its motion controls. Sakagami quickly began to question if a racing game was suitable for the platform, as the Wii's target demographic consisted of children and parents in their 30s and 40s. He began thinking of a theme that would appeal to any age group, before settling on skiing as he believed the Wii's intuitive controls would make such a game possible and fun to play.

We Ski's development team consisted largely of those that worked on the Ridge Racer games including Ridge Racer 7 director Kenya Kobayashi. It was designed as a successor to Namco's Family series for the Family Computer, which were themed around sports or games and possessed simplistic controls and cute character designs. The soundtrack features music from singer Yumi Matsutoya, in addition to remixes of tracks from older Namco games like Xevious, Klonoa: Door to Phantomile, and The Idolmaster. We Ski is the first third-party game on the Wii to use the Wii Balance Board peripheral.

Reception

We Ski sold 1.2 million copies worldwide by December 2008, making it one of Namco Bandai's most successful releases of the year. The game holds a 67/100 on the review aggregator website Metacritic, indicating "mixed or average reviews".

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii31 January 2008Japan · Worldwide 31 January 2008 · North America 13 May 2008 · Europe 13 June 2008

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Collections4 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.