Ludography
Welltris cover

1989 · Puzzle · Tetris variant

Welltris

Welltris is a puzzle video game, developed by Doka and licensed to Bullet-Proof Software. Adaptations were made by Sphere, Inc for Spectrum Holobyte, and by Infogrames. It was originally released for DOS and Macintosh in 1989. It was subsequently ported to the Amiga and Atari ST in 1990 and the ZX Spectrum and Commodore 64 in 1991.

Released
1 December 1989
Platforms
AmigaAmstrad CPCArcadeAtari STCommodore 64Commodore C64/128/MAXMS-DOSZX SpectrummacOS
Genres
PuzzleTetris variant
Developers
—
Publishers
Spectrum HoloByte
Modes
Single-player
Country
Soviet Union

About

Welltris is a puzzle video game developed by Doka and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc. for Spectrum HoloByte.

It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed in 1990, then ZX Spectrum and Commodore 64 in 1991.

Keywords

  • blocks

Media

Welltris screenshot 1

The articlegameplay, story, development, reception

Gameplay

Welltris was the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Snegov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above.

As blocks descend into the well, they can be rotated or moved left or right along the walls, from one wall to another if desired. Once a block reaches the floor (an 8×8 square), it will slide as far as possible until stopped by an edge or another piece. Whenever the player completes a solid horizontal or vertical line, it disappears and the remaining squares slide to fill the open space.

Development

Welltris was inspired by another puzzle game titled Blockout (1989). Alexey Pajitnov said he did not like the game, stating that its wireframed blocks only showed the edges and that he "thought a lot about how it could be possible to it myself. I decided to essentially make Welltris a 2D game with real strong sense of 3D by having flat pieces fall down the surface of the walls."

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 December 1989Worldwide
Amiga31 December 1990Worldwide
Commodore C64/128/MAX31 December 1991Europe
Amstrad CPCUnreleased
ArcadeUnreleased

Editions and related releases

Included in
Tetris Forever

Games like this

Collections5 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.