Ludography
50/100
Critics1 review
Whacked! cover

2002 · Presto Studios · Party · Puzzle

Whacked!

Xbox exclusive

In Whacked! you are one of seven demented contestants competing on a dangerous game show. Pitted against each other in free-for-all combat, contestants must use power-ups and weapons, such as giant staplers and rubber ducky grenades, to flatten their opponents. The game's various modes have you fighting to collect resources, fending off a horde of man-eating chickens, or exchanging blows in fierce deathmatches. There are more than a dozen levels--including an arctic pipeline, a Christmas tree, and a kitchen sink--for you to conquer.

Released
8 October 2002
Platforms
Xbox
Genres
PartyPuzzleStrategy
Developers
Presto Studios
Publishers
Xbox Game Studios
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionComedyParty
Country
United States
Age ratings
ESRB T

About

Whacked! is a 2002 party video game developed by Presto Studios and published by Microsoft Game Studios for the Xbox. It was one of two original games to be made available for Xbox Live, and received mixed reviews. Whacked! was the last game developed by Presto Studios before it went defunct.

Keywords

  • minigames
  • dodgeball
  • chicken
  • game show
  • rabbit
  • multiple protagonists
  • king of the hill
  • dark humor
  • death match
  • anthropomorphism
  • split-screen multiplayer
  • minigame collection

Media

Whacked! screenshot 1

The articlegameplay, story, development, reception

Gameplay

Whacked! is played as a series of arena style mini-games. The player competes with three other players, human or artificial intelligence, to complete a specific objective, and players can use a variety of weapons and power-ups to affect the game. Possible objectives include collecting stars for points, deathmatch, king of the hill, holding a trophy to earn points, and elimination style dodgeball. Single player has the addition gamemode of chicken, in which many flesh-eating chickens pursue the player, and the player has to destroy them first.

Arenas include the site of a car crash, the ceiling of a bathroom, a plaza, the space underneath a Christmas Tree, an oil pipeline, a heavily fortified front yard, a space station, a toy pirate ship in an electrified bathtub, an arena with spiked walls, the tops of skyscrapers, the back of a pickup truck during a police chase, and a kitchen sink. Hell is unlocked after completing the game.

Story

Whacked! takes place on the set of a game show in which seven contestants compete for The Prize, which will be anything in the world that the contestant desires. To win The Prize, the contestants compete across four stages of violent battles and competitions. While the contestants compete, Van Tastic speaks to his boss over the phone, reassuring him that it's impossible to win and that there is no prize.

After the player's character wins the game, Van Tastic's boss calls him again and cancels the show. Van Tastic challenges the winner to a final competition for an even better grand prize. After the contestant agrees, Van Tastic destroys the set, revealing it to be Hell. He burns the other contestants to death, and reveals himself to be a demon.

Development

The concept for Whacked! was first conceived in the mid-1990s as a casual multiplayer game to compete against Mario Kart 64, with a similar low barrier to entry and mechanisms to rubber band players between first and last place. During development, testers would regularly test different variations of each in-game element individually before allowing the art team to give it a design. It was also tested without artificial intelligence to prioritize the multiplayer experience and players to adjust to changes in real time without updates to AI.

Development was held to a strict schedule, allowing the game to ship three weeks early. Whacked! was originally designed as a PC game, but the game was eventually ported to the Xbox. Development was complicated by two of the three creative designers leaving half way through the project.

Reception

The game received "mixed or average" reviews according to the review aggregation website Metacritic. Critic Jeff Gerstmann of GameSpot praised the game's style and voice acting, but criticized the gameplay and soundtrack, saying that "The single-player mode is plain and simple, and the multiplayer mode, once you get over the novelty of shooting people over the Internet, really lacks depth." Hilary Goldstein of IGN criticized the drawn-out gameplay and the inconsistency of the gameshow dynamic. In Japan, where the game was ported for release under the name Whacked!

Giliaba! Rantō Party Televee! (ワックド!ギリヤバ!乱闘パーティーテレビ!, Wakkudo! Giriyaba!

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox8 October 2002Worldwide

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Collections5 collections

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Publishers

Description adapted from its source, CC BY-SA 4.0.