Ludography
80/100
Players8 ratings
85/100
Critics1 review
Wild Arms Alter Code: F cover

2003 · Remake · Media.Vision · Puzzle · Role-playing

Wild Arms Alter Code: F

PlayStation exclusiveRemake

Although it is essentially a remake of the original PlayStation version of Wild Arms, Alter Code F brings enhanced gameplay, improved graphics, and an expanded storyline to the PS2. Players take command of three unlikely companions in a surreal and desolate world called Filgaia. The young orphan Rudy has a unique ability to physically bond with "ARMs," or "Ancient Relic Machines," which seem to have been left behind by a forgotten civilization. The runaway princess Cecelia can command forces of magic, and the swordsman Jack is adept at a number of trades.

Released
27 November 2003
Platforms
PlayStation 2
Genres
PuzzleRole-playingWestern
Developers
Media.Vision
Publishers
AgetecSony Computer Entertainment
Modes
Single-player
Perspective
Third person
Themes
Fantasy
Age ratings
ESRB T

About

Wild Arms is a role-playing video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation. The game was released in Japan in 1996, in North America in 1997, and in Europe in 1998. It utilizes 2D computer graphics for navigating the world and setting, while battle sequences are rendered in 3D.

Wild Arms takes place in the world of Filgaia, a setting which blends both fantasy and Western genres. In Filgaia, bands of miscreants and adventurers called Dream Chasers scour the world in search of excitement and fortune. The player assumes control of a party of three such adventurers. Rudy can operate powerful weapons called Ancient Relic Machines (ARMs), forbidden remnants of a lost age that resemble firearms; Jack is a wandering swordsman struggling with a past failure; and Cecilia is a princess with the power to communicate with Guardians, powerful spirits of Filgaia. The group must use their respective skills to navigate through the wastelands and dungeons of Filgaia, and prevent an otherworldly threat from reviving their lost leader and destroying the world.

Keywords

  • turn-based
  • jrpg
  • death
  • multiple protagonists
  • treasure hunt
  • boss fight
  • leveling up
  • multiple storylines
  • non-player character
  • black market
  • ancient advanced civilization technology
  • battle screen

Media

The articlegameplay, story, development, reception

Gameplay

Wild Arms is a role-playing video game. The player controls the party of three characters, Rudy, Jack, and Cecilia, as they explore the world of Filgaia, navigate its environments, battle enemies, and solve puzzles. The game is presented in a top-down two-dimensional fashion where the player has an overhead view of all the action taking place on a particular screen. As the game's story progresses, the player navigates through various dangerous areas filled with randomly appearing enemies, as well as set-piece boss encounters.

Characters progress and grow more powerful by gaining experience points after a battle, finding ARMs (Rudy), discovering crest graphs used for magic spells (Cecilia), and mastering sword techniques prompted by various events in the game (Jack). Players can also find and purchase a variety of equipment, including weapons, armor, and consumable single-use items.

Story

Wild Arms takes place in the world of Filgaia, a fantasy world. The technology of the world varies greatly, with some areas resembling medieval Europe, featuring cloistered monasteries and castles, while other areas resemble a frontier loosely akin to the American West. Advancements such as motors are found sporadically. Much of the technology is remnants recovered from the distant past by archaeologists and engineers who refashion it for the present day. Destructive technology such as ARMs (firearms) is seen as a dangerous and therefore forbidden technology that is feared by the general populace.

A thousand years before the main events of Wild Arms, a great war engulfed Filgaia between its original inhabitants, the humans and Elw, and an invading race called the Metal Demons. The Metal Demons had lost their own homeworld and sought to make Filgaia their new home. During the conflict, powerful weapons were developed, including mechanical golems and artificial warriors known as Holmcrosses, which combined metal and flesh. The humans eventually captured the demon's leader, "Mother," and sealed her within a castle in the tundra of Arctica.

Development

Vision. The studio was founded in 1993 by several members of Telenet Japan who had left the Riot division after working on the RPG series Tenshi no Uta for the NEC PC Engine. The idea for the game had been around for some time; it may have been originally intended for the Super Famicom (SFC / SNES) in its earliest stages before plans changed and it became a Sony PlayStation (PSX) game. The game took about 3 years to create and was driven largely by a team of just 10 or so employees, including producer Takashi Fukushima, game designer Akifumi Kaneko, and character designer Yoshihiko Ito.

Vision pursues their concept without meddling or rushing them. Sony's "Japan Studio" team assisted a bit with development. The game was released in Japan in late 1996.

Reception

Wild Arms garnered a positive response. It sold over 250,000 copies in Japan during its first two weeks after its release and was positively reviewed by Japanese critics. Game Informer magazine stated that it was "by far one of the best action RPGs of the year", praising the game's use of 3D battle graphics in addition to the colorful 2D graphics of normal gameplay. 5 out of 10.

GameFan's three reviewers scored it 95%, 92%, and 90%, and also awarded it their "Game of the Month" honor. They said it's a spectacular RPG" and, "if not for [Final Fantasy VII], Wild Arms would definitely be RPG of the year so far."

Legacy

The success of Wild Arms led to a series of sequels and spinoffs. These included 5 other console video games, mobile phone adaptations, a manga, and Wild Arms: Twilight Venom, an anime distributed by ADV Films.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 227 November 2003Japan · North America 15 November 2005

Editions and related releases

Part of
Wild Arms
Remake of
Wild Arms

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.