
1997 · Origin Systems · Flight simulation · Shooter
Wing Commander: Prophecy
Nintendo console exclusive
Wing Commander: Prophecy, the fifth installment in the acclaimed space combat series, introduces a new generation of pilots in a post-war galaxy. Players assume the role of rookie Lance Casey aboard the TCS Midway, facing an unexpected alien threat foretold by ancient Kilrathi prophecy. Set against the backdrop of a fragile peace following the Border Worlds conflict, the game combines intense space combat with late 90s FMV storytelling. Pilots engage in dangerous missions, wielding an arsenal of advanced weaponry to defend the Confederation against a mysterious force that threatens the universe's existence.
- Released
- 30 November 1997
- Platforms
- Game Boy AdvanceWindows
- Genres
- Flight simulationShooterSimulation
- Developers
- Origin Systems
- Publishers
- Electronic Arts
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionScience fiction
About
Wing Commander: Prophecy is the fifth installment in the Wing Commander science fiction space combat simulator franchise of computer games. The game was released in 1997 for Windows, produced by Origin Systems and distributed by Electronic Arts. In 2003, a Game Boy Advance conversion with added multiplayer was produced by Italy-based Raylight Studios and distributed by Destination Software.
The game features a new game engine (the VISION Engine), new spacecraft, characters and story elements. The events depicted in Prophecy are set over a decade after Wing Commander IV: The Price of Freedom and, rather than the Kilrathi, the player must deal with a new alien threat, an insectoid race codenamed Nephilim that has invaded the human galaxy through a wormhole. Prophecy was the first main-line Wing Commander game in which the player did not take on the role of Christopher Blair, instead being introduced to a new player character, Lance Casey. Some of the characters and actors from previous games return in Prophecy, where they rub elbows with an entirely new cast of Confederation pilots and personnel.
Keywords
- space simulation
- space combat
- full motion video
- live-action cutscene
Media
The articlegameplay, story, development, reception
Gameplay
Controls are available in two modes: basic, catering to new and casual players, and advanced, aiming to give a more realistic feeling of space combat. The two modes leverage the same flight dynamics engine, but in basic mode turning the ship around assists the player by coupling pitch, yaw, and roll (emulating airplane flight dynamics), while in advanced mode each axis is made independent for more complex but increased control, especially when using a HOTAS setup. There is also the possibility to temporarily disable the coupling system that assists the player in keeping thrust forward as the player pivots along the axes as if the spacecraft was an airplane: when this assisting system is disabled, it is possible to tilt the spacecraft using thrusters while keeping movement constant through inertia, allowing for advanced offensive and defensive maneuvers, such as drifting sideways alongside a capital ship while shooting at it or quickly pivoting 180 degrees around and shooting at a chasing fighter.
Missions are played in sequence, and while the core scenario is constant, it is possible to fail missions and keep going forward in the game. Subsequent missions may become increasingly harder as the enemy gains an upper hand on the operational theater. As is traditional for the Wing Commander franchise, the player is placed in command of a flight of fighters, piloted by various non-player characters. Some of them may be killed during missions, resulting in a Killed In Action (KIA) in the leaderboard; however, others are plot-critical and will make use of their ejection seat to escape an exploding craft.
Story
Twelve years after the destruction of the Kilrathi homeworld, the Terran Confederation is building several Midway-class megacarriers, brainchild of Navy Commodore Christopher 'Maverick' Blair. The first one, the Midway herself, is undergoing her shakedown cruise, with Blair along for the ride.
The player takes the role of 2nd Lieutenant Lance Casey, son of the venerable Major Michael "Iceman" Casey from Wing Commander I. He and his best friend Max "Maestro" Garrett have been assigned to the Midway as members of the ship's junior Diamondback Squadron, led by Lieutenant Jean "Stiletto" Talvert. Blair, Colonel Jacob "Hawk" Manley and Major Todd "Maniac" Marshall compete for control of the Black Widow Squadron. In charge of the Midway's two squadrons is CAG Patricia Drake, while Captain Eugene Wilford serves as her skipper.
Development
Wing Commander: Prophecy was the first Wing Commander game made after series creator Chris Roberts left Origin, though the game engine was taken from Roberts' last project with Origin, the unfinished game "Silverheart".
The Nephilim were designed by Syd Mead.
Reception
The Game Boy Advance version received "mixed or average reviews" according to the review aggregation website Metacritic. Next Generation said that the PC version "offers enough solid gameplay and eye-catching graphics to satisfy even the most demanding space combat fan." GamePro criticized that due to the hyped multiplayer feature having been dropped before release, the game has little to differentiate it from previous Wing Commander games apart from its stunning graphics when using a 3D accelerator, though they said the series's familiar story and gameplay remain solid.
PC Data, which tracked computer game sales in the U.S., reported that the PC version earned $6.7 million and sold roughly 195,000 units by October 1999. Its revenue in the country represented a drop from Wing Commander IV.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Editions and related releases
- Ported as
- Wing Commander: Prophecy
- Standalone expansions
- Wing Commander: Secret Ops
Games like this

Epic
1992 · Amiga, Atari ST +2
Flight simulation · Shooter
Xbox exclusive71Project Sylpheed
2006 · Xbox 360
Flight simulation · Shooter
Atari exclusive31Star Raiders
1979 · Atari 2600, Atari 5200 +4
Flight simulation · Shooter
78Privateer 2: The Darkening
1996 · MS-DOS, Windows
Flight simulation · Shooter
Nintendo exclusiveDestination Earthstar
1990 · NES
Flight simulation · Shooter

Cosmic Conflict (Videopac game)
1978 · Magnavox Odyssey 2, Odyssey 2 / Videopac G7000
Flight simulation · Shooter
70Aero Blasters
1990 · Arcade, Sega Genesis +2
Shooter · Simulation

Ares Rising
1998 · Windows
Flight simulation · Shooter
Collections3 collections
Platform libraries
- Game Boy Advance gamesGames › List of games
Genres
- Space flight simulation gamesSpace combat games
Publishers
Description adapted from its source, CC BY-SA 4.0.
