Ludography
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Wolfenstein cover

2009 · Raven Software · Shooter

Wolfenstein

Wolfenstein is the direct sequel to Return to Castle Wolfenstein and Spear of Destiny/Wolfenstein RPG. It featured a "re-imagined" disguised dark-haired B.J. Blazkowicz, retaining the unshaven look seen in Return to Castle Wolfenstein and dressed in civilian clothes rather than his usual military uniform.

Released
18 August 2009
Platforms
PlayStation 3WindowsXbox 360
Genres
Shooter
Developers
Raven Software
Publishers
Activision
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionFantasyScience fictionHistoricalStealthOpen world
Engine
id Tech 4

About

Wolfenstein is a series of alternate history World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazi attempts to harness supernatural and occult forces, while later games are set after the Nazis successfully implement various science fiction technologies to achieve victory in World War II.

The first two games in the series, Castle Wolfenstein and Beyond Castle Wolfenstein, focused on stealth-based gameplay from a top-down perspective. Beginning with id Software's Wolfenstein 3D, they shifted to, and helped popularize, the first-person shooter genre. After ZeniMax Media acquired id Software, including the Wolfenstein franchise, developer MachineGames became the series' primary developer.

›Story

The story is set in the fictional town of Isenstadt during World War II, which the Nazis have enforced martial law in order to excavate rare Nachtsonne crystals necessary to access the "Black Sun" dimension. B.J Blazkowicz is sent to Isenstadt to find and retrieve the Thule Medallion, and 4 crystals to prevent the Nazis from using it.

Keywords

  • world war ii - ww2
  • bloody
  • gravity
  • murder
  • death
  • run and gun
  • futuristic
  • war
  • steam
  • overworld
  • backtracking
  • achievements

Media

The articlegameplay, story, development, reception

Development

Castle Wolfenstein was developed by programmer Silas Warner, along with Dale Gray and George Varndell, and published in 1981 by his company M.U.S.E. Inc. (later known as Muse Software). Warner is cited as a pioneer in the early eras of video gaming, especially in the stealth genre.

Castle Wolfenstein was initially conceptualized by Warner after he saw the 1961 British-American war film The Guns of Navarone, which follows the efforts of an Allied commando unit as they attempt to destroy a seemingly impregnable German fortress. That same day, Warner played the multi-directional shooter arcade game Berzerk, in which the player navigates through a maze with laser-shooting robots. After playing the game, Warner thought about taking the design of Berzerk and replacing the robots with Nazis. He eventually settled on the idea of a game based on the arcade shoot 'em up genre, where players dodge enemies with the intent of killing them, but instead changing the objective to escape the enemy guards and their castle, not necessarily to kill and destroy them; this made shooting guards a means to an end and not an end in itself.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36018 August 2009North America · Australia 19 August 2009 · Europe 21 August 2009
PlayStation 318 August 2009North America · Australia 19 August 2009 · Europe 21 August 2009
Windows18 August 2009North America · Australia 19 August 2009 · Europe 21 August 2009 · Worldwide 13 October 2009

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Collections2 collections

Development status

Description adapted from its source, CC BY-SA 4.0.