
2001 · Gray Matter Interactive · First-person shooter · Horror
Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first-person shooter and a reboot of Wolfenstein 3D. The player's arsenal includes among others a Luger, MP 40 submachine gun, Mauser rifle with sniper scope, flamethrower, dynamite and grenades. The game also features a multiplayer component in which players are split into Axis and Allies sides with each a set of objectives to complete.
- Released
- 19 November 2001
- Platforms
- LinuxPlayStation 2WindowsXboxmacOS
- Genres
- First-person shooterHorrorShooterWorld War IIZombie
- Developers
- Gray Matter InteractiveWestlake InteractiveRaster ProductionsSplash DamageNerve Software
- Publishers
- id SoftwareAspyr MediaActivisionMicrosoft Game Studios
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionFantasyScience fictionHorrorHistoricalStealth
- Engine
- id Tech 3
About
Return to Castle Wolfenstein is a 2001 first-person shooter game developed by Gray Matter Studios and published by Activision. It was initially released for Microsoft Windows and subsequently for the PlayStation 2 (as Return to Castle Wolfenstein: Operation Resurrection), Xbox (as Return to Castle Wolfenstein: Tides of War), Linux, and Macintosh in the following years. The game serves as a reboot of the Wolfenstein series. id Software, the developers of Wolfenstein 3D, oversaw the development and were credited as executive producers.
Upon release, Return to Castle Wolfenstein received a generally favorable reception, with critics praising the visual presentation and design of the game's open-ended levels in its single-player campaign and quality of its multiplayer gameplay. However, critics considered the game was not as innovative or impactful as the design of its predecessor, and expressed that its narrative and themes were unoriginal. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released in 2009.
›Story
World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler... or die trying.
Keywords
- world war ii - ww2
- bloody
- murder
- death
- alternate history
- run and gun
- cyborg
- steam
- online
- artificial intelligence
- snow
- torture
Media
The articlegameplay, story, development, reception
Gameplay
Return to Castle Wolfenstein is a first-person shooter in which the player navigates levels and fights enemies including Nazi soldiers, undead, and experimental mutants. The player acquires weapons and ammo throughout levels, including for pistols, submachine guns, rifles, grenades, rockets, flamethrowers, and experimental weapons including the Venom, a minigun, and the Tesla Gun, which shoots electricity at enemies. Some weapons have alternate fire modes, such as rifles that have a scope, or shoot projectiles. The player can also engage in melee combat by either kicking or using a knife.
Damage is location-specific, with headshots damaging enemies more than other areas. Special items can be collected that increase the player's health, ammo, armor, or stamina.
Story
J." Blazkowicz and British operative Agent One are sent to Egypt to investigate the activity of the German SS Paranormal Division. The duo find themselves witness to the SS releasing an ancient curse around the dig site, resurrecting scores of zombies from their slumber. J.
and Agent One are led to an airfield and a location to follow. As they tail the SS, the two are shot down near Austria and captured by the Nazis. Agent One and Blazkowicz are imprisoned in Castle Wolfenstein, a remote, medieval castle that serves as a stronghold, prison, and research station. During their incarceration, Agent One is tortured for information and dies from electrocution.
Development
Development on a sequel to Wolfenstein 3D was pitched to id Software by Gray Matter Studios. The studio was composed of former staff of Xatrix Entertainment, who had developed Redneck Rampage, Kingpin: Life of Crime and the 1998 mission pack The Reckoning for id Software's Quake II. To support the pitch, a demo was created set outside a castle that demonstrated the enemy AI and a feature involving enemies setting off an alarm when detecting the player. id Software CEO Todd Hollenshead stated that the studio had been searching for a development team to revive the series and the pitch was "jaw-dropping" and "captured the imagination of what the potential could be for a modern Wolfenstein". The game's publisher, Activision, invested in a 40 per cent equity stake of Grey Matter.
Return to Castle Wolfenstein was announced in January 2000. id Software provided "significant involvement" to Grey Matter with guidance on animation, art and research, with the studio stating they were in contact with John Carmack and the id Software team "on a regular basis". However, id Software had limited creative interference in the studio's vision for the game, beyond "direction in keeping the game true to the universe. Activision extended the development window beyond the planned release date of Christmas 2000 to ensure the game's quality.
Reception
According to review aggregator website Metacritic, Return to Castle Wolfenstein received "generally favorable" reviews. Several critics remarked that the game was a capable successor to Wolfenstein 3D. and on par with its contemporaries. However, despite high pre-release expectations that the game would be as impactful as its predecessor, others felt the game was not innovative and derivative of other titles, such as Half-Life or The Operative: No One Lives Forever.
Edge stated that despite a "lack of anything revelatory", the game embodied the shooter genre at its purest. Similarly, GameSpot described the game as a "pure shooter" whose appeal was in its action gameplay, but noted whilst it was "thoroughly competent and technically excellent", it was "also rather sterile and passionless", comparing the game as falling short of shooters including Serious Sam, Max Payne, or Alien vs. Predator 2.
Speedruns
- Any%Matyop2036m 27s
- 100%Matyop2044m 25s
- Any% Single SegmentMatyop2049m 37s
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Return to Castle Wolfenstein: Operation ResurrectionReturn to Castle Wolfenstein: Tides of War
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Collections9 collections
Platform libraries
- Mac gamesR
- Xbox games compatible with Xbox 360List of compatible Xbox games
Genres
- First-person shootersList
- Horror gamesList
- World War II gamesFirst-person shooters › The Wolfenstein series
- Zombie gamesGames
Players
Reception and records
Publishers
Description adapted from its source, CC BY-SA 4.0.

