Ludography
Wonder Project J2 cover

1996 · Givro · Adventure · Life simulation

Wonder Project J2

Wonder Project J2 takes place 15 years after the events of the first Wonder Project J game and focuses on a gijin (robot) girl named Josette. The game begins with Josette leaving her home on Corlo Island and traveling to Blueland, where she must learn to behave like a human and ultimately stop an empire from destroying the world.

Also known as
Wonder Project J2: Corlo no Mori no Josette · Wonder Project J2: Josette of the Corlo Forest
Released
22 November 1996
Platforms
Nintendo 64PlayStation
Genres
AdventureLife simulationSimulation
Developers
Givro
Publishers
Enix
Modes
Single-player
Perspective
Side view
Themes
Fantasy
Country
Japan
Languages
Japanese
Composers
Akihiko Mori

About

Wonder Project J2 is a 1996 life simulation game developed by Givro Corporation and originally published by Enix for the Nintendo 64. It is the sequel to Wonder Project J, which was released in 1994 for the Super Famicom.

Keywords

  • life simulation
  • never re-released
  • japan only
  • fan translation - english
  • nintendo 64 exclusive

Media

The articlegameplay, story, development, reception

Gameplay

Wonder Project J2 is a bishōjo life simulation game similar to its predecessor, where the player communicates with Josette, a robot who is trying to become human, through her robot, Bird. The player answers her questions on-screen by selecting "yes" or "no". Josette cannot hear or see the player, but learns about the player through successive binary questions. ", she recalls the answers later throughout the story.

The player can command Josette through Bird, though she does not always listen. Player advancement through the game is dependent on how well their teachings mesh with other activities on the island. After teaching Josette a series of fundamental human interactions, the plot-driven second chapter guides Josette through a series of hardships and confrontation with the Siliconian Army.

Story

Wonder Project J2 takes place after the events of Wonder Project J. Josette is a girl Gijin (robot) created by Dr. Geppetto, who built Pino 15 years prior. Having just completed Josette, the aged doctor had little time to raise her, so the player assists.

Messala, antagonist of the previous game, receives orders from king Siliconian XIII to "find the girl who lives on the island of Corlo who is in possession of the J", an object of great power capable of giving Gijin humanity and realize their dreams. Siliconian armies are dispatched to find the girl at Corlo island. Before dying, Geppetto tells Josette to leave Corlo for Blueland island, where she will meet someone to help her. However, Blueland is occupied by the Siliconian Army harvesting Proton, a mineral fuel source.

Development

Givro Corporation began talks of a sequel to Wonder Project J quickly after its December 1994 release.

Reception

Wonder Project J2 received largely positive reviews. 2 out of 10 score. N64 Magazine gave it 55%. 64 Extreme gave it 75%.

German magazine Total! praised the game. com noted that the 3D sections felt awkward. Nintendo Life strongly praised the game.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Nintendo 6422 December 1996Japan
PlayStationCancelledUnreleased

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo 64NUS-NJ2J-JPNJapan—

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Follows
Wonder Project J

Games like this

Collections2 collections

Platform libraries

Development status

Description adapted from its source, CC BY-SA 4.0.