The articlegameplay, story, development, reception
Gameplay
Wonder Project J is a life simulation game in which the player raises a Pinocchio-like boy named Pino, who displays a very large amount of animations to make him appear more human. The game uses Pino's fairy companion Tinker as a point and click interface like an adventure game, with the main objective being to educate Pino to make him more human. This can be accomplished by scolding him when he does something wrong and praising him when he does something right.
The player collects a variety of items during the adventure. Some are used to train the parameters of his character (strength, kindness, etc.), some are consumables which instantly adjust his character parameters (pudding increases his trust, batteries increase his health, etc.), while others are used to teach him certain behaviours (sowing seeds, fighting with a sword, etc.).
Development
: Search for Eden, in conjunction with Mint and Omnibus Promotion. Takashi Yoneda served as the project's director, as well as designer and writer. Hiroki Fujimoto also served as producer. Yoneda recalled on his personal website that he had a hard time understanding the concept of communicating with a character via a point and click interface, however he succeeded in realizing the game due to cooperation with anime director Umanosuke Iida.
Yoneda said he used both Sekai Meisaku Gekijō and works from Toei Animation as models for world building. Yoneda has since regarded the title as "the most thoughtful and deep work" for him. Japanese animator Toshihiro Kawamoto also worked as an artist for the game and illustrated the cover art.
Reception
In April 1995, Famitsu's "Reader Cross Review" section gave Wonder Project J a 7 out of 10. The game was a commercial hit, with sales of 1.3 million units in Japan alone. Hardcore Gamer gave the title a positive retrospective outlook. In 2011, 1UP.com's Bob Mackey listed it among the "Six Must-Play Super Nintendo Imports".









