Ludography
World War II: Frontline Command cover

2003 · The Bitmap Brothers · Real-time tactics · Strategy

World War II: Frontline Command

World War II: Frontline Command begins by dropping you into Europe to disrupt the entrenched Axis forces before D-Day. From that point on, it's up to you to take command of your forces to turn the tide of Axis aggression by conquering important areas using authentic infantry, vehicles, and weaponry. You can play 25 single-player missions or challenge up to four of your friends through a local area network or over the Internet. Develop your own combat strategies, but remember to keep your soldiers' morale high so that they are more willing to perform heroic actions.

Released
2 May 2003
Platforms
Windows
Genres
Real-time tacticsStrategyWorld War II
Developers
The Bitmap Brothers
Publishers
Deep Silver
Themes
Warfare
Country
United Kingdom
Age ratings
ESRB T

About

World War II Frontline Command is a real-time strategy, 3D, tactical war game for Windows that was developed by long standing developers, the Bitmap Brothers. It was originally released in Europe during May 2003 by Koch Media and a month later in June by Strategy First.

Keywords

  • world war ii - ww2

Media

The articlegameplay, story, development, reception

Gameplay

Players must take command of their forces and turn the tide of Axis aggression while conquering fortress Europe, using a vast amount of authentic infantry, vehicles and weaponry. Mission objectives include destroying bridges, clearing bunkers, and knocking down radar towers. There are no resources to be collected or buildings to be constructed.

World War II Frontline Command features two play modes, recruit and veteran, that share some of the same mission maps. Enemy units are attracted to noise so using gunfire may attract unwanted attention. A morale system has been incorporated meaning that after losses are sustained, performance will be adversely affected.

Story

The game is set within the era of World War II. The game opens with the player dropping paratroopers into Europe to disrupt the entrenched Axis forces ahead of the main invasion forces set to land on D-Day.

Development

Gaming Director, Jamie Barber noted that the game engine used in the creation of Z: Steel Soldiers was upgraded in the development of Frontline Command.

Reception

The game acquired a generally positive reception by reviewers. A Eurogamer reviewer felt the game was realistic, had detailed graphics and a very good interface that allowed complex actions.

An IGN Entertainment review felt the sounds were nothing remarkable and both the cut scenes and tutorial mode were un-original and standard. Another review at GameSpot, felt the ideas behind the game were good, but the implementation was flawed.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows27 July 2003Worldwide

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Genres

Description adapted from its source, CC BY-SA 4.0.