The articlegameplay, story, development, reception
Gameplay
The player controls Mario (or Luigi in two-player mode) and attempts to destroy all of a certain set of objects with a large hammer on each of 100 levels. Mario cannot jump because of the hammer's weight. The player can select any level to start on from the title screen. Each level's playfield is divided into an invisible grid, each space of which can contain one object.
Objects include these: destructible walls, pillars, and ladders; indestructible barrels and ladders; bombs that destroy all connected destructible objects; and various enemies that Mario must avoid. Doors may be opened to cause enemies to move harmlessly into the background. The game introduced a new character, a construction foreman named Spike (known as Blackie in the Japanese version), who chases Mario and attempts to disrupt him by knocking down objects and causing him to fall to the bottom of the playfield. The player starts the game with five lives and loses a life whenever Mario comes in contact with an enemy or fireball.
Reception
In Japan, Game Machine listed Vs. Wrecking Crew in its October 1, 1984, issue as the thirteenth most-successful table arcade unit of the month.
Reviewing the Wii U re-release, Stephen Kelly of Nintendo Life gave the game a 6/10 score, praising its robust game design and level editor while criticizing its lack of variety and monotonous graphics.
Legacy
Foreman Spike appears as a playable character in Mobile Golf (2001). The Bonus Stage theme from Wrecking Crew was remixed for Dance Dance Revolution: Mario Mix (2005). The Golden Hammer appears as a usable item in the Super Smash Bros. series, beginning with Super Smash Bros.
Brawl (2008). A "Wrecking Crew" stage also appears in Super Smash Bros. for Wii U (2014) and Super Smash Bros. Ultimate (2018).







