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Solomon's Key cover

1986 · Tecmo · Arcade · Platformer

Solomon's Key

Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.

Released
1 July 1986
Platforms
Amstrad CPCArcadeAtari STAtari ST/STECommodore C64/128/MAXFamicom Disk SystemMS-DOSMaster SystemNESNintendo SwitchSega Master System/Mark IIITurboGrafx-16ZX Spectrum
Genres
ArcadePlatformerPuzzle
Developers
Tecmo
Publishers
U.S. GoldTecmo
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Fantasy

About

Solomon's Key is a 1986 puzzle video game developed and published by Tecmo for arcades. It was ported to multiple systems, including the Nintendo Entertainment System and Commodore 64. The PC Engine version was known as Zipang and the Game Boy version as Solomon's Club. A prequel, Solomon's Key 2, was released in 1992 for the NES. The NES version of the game was also released in emulated form on Virtual Console for the Wii in 2006, Nintendo 3DS and Wii U in 2013 and later to the Nintendo Classics service in 2018.

Keywords

  • ghosts
  • magic
  • death
  • fairy
  • multiple endings
  • pixel art
  • bonus stage
  • pictographic level design
  • goblins
  • launch titles
  • puzzle platformer
  • single-screen level

Media

Solomon's Key screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player, controlling a sorcerer known only as Dana, must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.

Dana is sent to retrieve Solomon's Key to restore the world to light from demons that were accidentally released. The object of the game is to advance through the 50 rooms of "Constellation Space" by acquiring a key to the door that leads to the next room before a timer runs out. The game incorporates elements of the platform shooter genre. Dana can run, jump, create or destroy orange blocks adjacent to him, and cast fireballs to destroy demons.

Development

Solomon's Key was designed by Michitaka Tsuruta, who took inspiration from Lode Runner and added the ability to both destroy and create tiles. The initial game design leaned towards being more of an action title until Tsuruta's boss at Tecmo, Kazutoshi Ueda, suggested it incorporate puzzle elements. Tsuruta took inspiration from Greek mythology as well as the film Jason and the Argonauts for the visual aesthetic of the game. The title of the game itself came from the sales manager, Harano, after one of the developers explained that the star-like symbol throughout the levels was the seal of Solomon and that there was a book called the Key of Solomon. Harano stated that he liked it, at which point it got its title.

Reception

In Japan, Game Machine listed Solomon's Key as the 18th most successful table arcade unit of August 1986. Solomon's Key sold 300,000 copies in Japan.

Legacy

In 1992, a prequel was released for the NES named Solomon's Key 2 (called Fire 'n Ice in North America).

Monster Rancher Explorer (Solomon in Japan), also released by Tecmo, features the same gameplay but with Monster Rancher characters.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 July 1986Japan · Japan 30 July 1986
Amstrad CPC31 December 1986Europe
Atari ST/STE31 December 1987Europe
ZX Spectrum31 December 1987Europe
Commodore C64/128/MAX31 December 1987Europe
Sega Master System/Mark III17 April 1988Japan
MS-DOS31 December 1988Europe

Editions and related releases

Included in
Tecmo Classic ArcadeTecmo Hit Parade
Ported as
ZipangSolomon's KeyArcade Archives: Solomon's Key

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Description adapted from its source, CC BY-SA 4.0.