
- 61/100
- Players10 ratings
- 55/100
- Critics6 reviews

2011 · Silicon Knights · Adventure · Beat 'em up
X-Men: Destiny
X-Men: Destiny is an action role-playing video game based on the X-Men comic book series. It was developed by Silicon Knights. Written by Mike Carey, the writer of the X-Men: Legacy comic book series, it was first published and released by Activision for the Nintendo DS, PlayStation 3, Xbox 360 and Wii consoles.
- Released
- 27 September 2011
- Platforms
- Nintendo DSPlayStation 3WiiXbox 360
- Genres
- AdventureBeat 'em upRole-playingVideo game with LGBT character
- Developers
- Silicon Knights
- Publishers
- —
- Modes
- Single-player
- Perspective
- Third person
- Themes
- Action
- Engine
- Unreal Engine 3
- Country
- Canada
- Age ratings
- GRAC 12+ACB MUSK 16CLASS_IND 12PEGI 16ESRB T
- Languages
- English, German
About
X-Men: Destiny is an action role-playing video game based on the X-Men comic book series. It was developed by Silicon Knights. Written by Mike Carey, the writer of the X-Men: Legacy comic book series, it was published and released by Activision for the Nintendo DS, PlayStation 3, Wii, and Xbox 360 consoles.
Along with many other games published by Activision that had used a Marvel license, X-Men: Destiny was de-listed and subsequently removed from all digital storefronts on January 1, 2014. Due to legal issues between Silicon Knights and Epic Games over the misuse of Unreal Engine 3 code, both X-Men: Destiny and another game, Too Human, were recalled, and had their unsold copies destroyed. As such, it marks as the final game to be developed by Silicon Knights before filing for bankruptcy in 2014.
›Story
In a San Francisco divided into separate human and mutant districts by rising conflict, the story begins at a peace rally held in memory of the recently deceased Professor X. The player takes on the role of one of three brand-new mutants, Aimi Yoshida, Adrian Luca, or Grant Alexander, whose latent powers suddenly awaken when the rally is attacked by the Purifiers, an anti-mutant extremist group that has begun abducting mutants rather than killing them. Forced to fight back and protect the civilians caught in the chaos, the young mutant soon crosses paths with both the X-Men and the Brotherhood of Mutants. As the crisis deepens, the choices the player makes will determine which side they stand with and which mutants become their allies or enemies.
Keywords
- marvel
- action-adventure
- achievements
- mutants
- good vs evil
- superhero
- comic book
- licensed game
- playstation trophies
- alternate costumes
- based on - comics
- mind control
Media
The articlegameplay, story, development, reception
Gameplay
In X-Men: Destiny, players are put in the roles of new mutants (Aimi Yoshida, daughter of X-Men contact Sunfire and sent to be under the X-Men's protection to escape Japan's increasingly violent anti-mutant campaign; Adrian Luca, the son of a deceased Purifiers leader who has been conditioned to believe mutants are evil; Grant Alexander, a UC Berkeley football player from Georgia who is unwillingly recruited by his friends to look for a 'mutant growth hormone') who choose to join either the X-Men or the Brotherhood of Mutants; from there, they make decisions for the ultimate destiny of their character. X-Men: Destiny places an emphasis on the players' freedom of choice, as opposed to a more traditional linear type of gameplay. This was supported by quotes in the official press release: "the all-new original video game casts players as new mutant recruits in a rich, branching storyline that features a deep element of choice and gives players ultimate control of their destiny".
Throughout the game, players collect power enhancements called X-Genes. Every X-Gene can unlock three types of abilities: offensive, defensive and utility. X-Genes can be mixed and matched as the player sees fit for a unique experience.
Story
In X-Men Destiny San Francisco has been divided into human and mutant areas due to conflict. The player chooses from one of three mutant characters who have been created for the game: Aimi Yoshida, Adrian Luca or Grant Alexander (voiced by Jamie Chung, Scott Porter and Milo Ventimiglia respectively). Player choices affect which mutants become their allies and enemies through decisions made in the course of the story.
The game begins at a peace rally in memory of the deceased Professor X, seen through the Mutant Response Division's Chief Luis Reyes. Things quickly turn when the rally is attacked by an anti-mutant extremist group called the Purifiers, who are kidnapping mutants, not killing them as they usually do. The latent mutant powers of the player character are awakened, and they are forced to defend civilians from the Purifiers. The player character then meets with mutants from both the X-Men and Brotherhood of Mutants and chooses to join a group as they go after Cameron Hodge, leader of the Purifiers.
Development
Silicon Knights developed the game in collaboration with Activision after being green-lighted in 2009. Anonymous sources claiming to be former employees have said that the development team was split between X-Men: Destiny and Eternal Darkness 2, with management indifferent towards the former.
Denis Dyack, the founder of Silicon Knights, replied that the project budget was drastically reduced due to Marvel's ongoing acquisition by Disney. He has asserted that the perception of indifference had to do with resources at the developer being re-allocated in response to the shift in budget; the developers were not informed of the reduced budget so as to maintain morale. To remedy this, Silicon Knights spent $2 million of their own money to finish the project, which stunned Activision; on the record, Dyack admitted that this was a mistake. He also admitted in 2019 that he was not heavily involved with the development of X-Men: Destiny as he was distracted by the lawsuit against Epic Games.
Reception
X-Men: Destiny received generally negative reviews, with most pointing out the button mashing combat, lack of consequences to choices, and overall lack of polish. GameRankings and Metacritic gave it a score of 32.50% and 33 out of 100 for the DS version; 50.90% and 50 out of 100 for the PlayStation 3 version; 48.47% and 47 out of 100 for the Xbox 360 version; and 40.44% and 36 out of 100 for the Wii version.
Joystiq (now a part of Engadget) criticized the sluggish gameplay and short story, stating the game feels unfinished and gave the Xbox 360 version 1.5 stars out of 5, ending the review with, "...at least you can quickly move onto something more pleasurable, like...burying a beloved family pet". GamesRadar, although praising the fan service of the game, echoed the sentiment of the game feeling unfinished, calling it mediocre and citing the graphics being similar to "an HD remake of a last-gen game" and although the boss battles received some praise, the majority of the fighting was considered dull and repetitive, awarding the game 2.5 stars out of 5. However, Game Informer gave the game a 7 out of 10. They praised the fulfillment of fantasy for mutant lovers that this game provides, as well as replay value, despite the questionable graphics.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Box artone per regional release we hold art for
Decompilations and portscommunity projects that rebuild or port the game
- XMD Recompiled ★ 35
Static recompilation · Active · On gameport
Editions and related releases
- Based on
- X-Men
- Derived from
- X-Men
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Description adapted from its source, CC BY-SA 4.0.

