
2006 · Raven Software · Action role-playing · Adventure
Marvel: Ultimate Alliance
Marvel: Ultimate Alliance is an action role-playing game set within the fictional Marvel Universe. It features many of the superheroes, supervillains, and supporting characters that appear in Marvel Comics publications.
- Released
- 24 October 2006
- Platforms
- Game Boy AdvancePlayStation 2PlayStation 3PlayStation 4PlayStation PortableWiiWindowsXboxXbox 360Xbox One
- Genres
- Action role-playingAdventureCrossoverRole-playingBeat 'em up
- Developers
- Raven SoftwareBarking Lizards TechnologiesVicarious Visions
- Publishers
- ActivisionNEC Interchannel
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Country
- United States
- Age ratings
- PEGI 12ESRB TGRAC 12+CERO BUSK 12CLASS_IND 14ACB M
- Languages
- English, French, German, Italian, Japanese, Korean
- Time to beat
- 16hmain story32hwith extras48hcompletionist
- Composers
- Mark Griskey
About
Marvel: Ultimate Alliance is a 2006 action role-playing game developed by Raven Software and published by Activision. Ultimate Alliance is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics. It shares many similarities with Raven Software's previous Marvel titles, X-Men Legends and X-Men Legends II: Rise of Apocalypse, in that it allows players to select from its vast cast to create the ultimate superhero team. The game features an original plot in which the heroes of the Marvel Universe must join forces to defeat Doctor Doom and his Masters of Evil and foil their plans for global domination.
The PlayStation 2, Xbox and Xbox 360 versions (developed solely by Raven Software) were released on October 24, 2006. Additional versions for PlayStation Portable (ported by Vicarious Visions) and Microsoft Windows (ported by Beenox) were released on the same day, as well as a distinctly different Game Boy Advance version, developed by Barking Lizards Technologies. Shortly thereafter, Ultimate Alliance was released as a launch title for both the PlayStation 3 and Wii consoles in November 2006, the latter ported by Vicarious Visions; the PlayStation 3 version was one of three launch games for the system (along with NBA 07 and Ridge Racer 7) to run at 1080p resolution.
›Story
When Doctor Doom unites the Marvel Universe's most dangerous villains into a group called the Masters of Evil and strikes at S.H.I.E.L.D., Nick Fury sends out a call for help. Heroes from across the Marvel world answer, banding together into a single task force to meet the growing threat. As Doom's scheme for global domination unfolds, the alliance of heroes must track his forces across many battlegrounds. Their mission is to stop him before his plans reshape the fate of the world.
Keywords
- female protagonist
- multiple protagonists
- achievements
- online
- superhero
- playstation network
- boss fight
- comic book
- steam achievements
- xbox controller support for pc
- licensed game
- rivaling factions
Media
The articlegameplay, story, development, reception
Gameplay
Like the X-Men Legends series, Ultimate Alliance is an action role-playing game and retains much of the same gameplay and combat. However, some of the role-playing elements have been simplified. Character powers can still be upgraded as the characters gain experience points, but there are fewer powers compared to X-Men Legends II, and the game now defaults to automatically upgrading them. Character stats are only upgraded automatically.
All of the main versions of the game allow the players to select a team of four characters from a roster of at least 23 playable characters. Some characters from the base roster are not initially available and need to be unlocked, and certain consoles feature additional exclusive characters. Players can create their own superhero teams or recreate famous teams from the comics. Bonuses are also available if forming certain groups (e.g. the Avengers, Defenders, Fantastic Four, Marvel Knights, or X-Men).
Story
After Doctor Doom and the Masters of Evil attack the S.H.I.E.L.D. Helicarrier, Nick Fury sends a distress call to all available superheroes for assistance. Captain America, Spider-Man, Thor, and Wolverine respond to the call and save the Helicarrier from Ultron sentries led by Fin Fang Foom. Fury is given permission to start a task force to confront the Masters of Evil and Iron Man allows them to use Stark Tower as their headquarters.
Fury asks the heroes to investigate a message received from Dum Dum Dugan on the Omega Base, a S.H.I.E.L.D. mobile research facility. The team defeats supervillains MODOK, Crimson Dynamo, and Mysterio as well as A.I.M. agents and failed Super Soldier experiments to prevent the Omega Base from crashing into a dam and launching several gamma bombs.
Development
Most versions of Ultimate Alliance were developed using Vicarious Visions' Alchemy engine, which was purchased from the now-defunct Intrinsic Graphics in May 2003. Raven Software developed the primary version of the game on the PS2, PS3, Xbox and Xbox 360. Vicarious Visions simultaneously ported the game to the PSP, and later to the Wii to coincide with its launch, and Beenox ported the game to Windows. During early development, Ultimate Alliance used cel-shading technology, similar to Raven's previous Marvel Comics games, X-Men Legends and X-Men Legends II: Rise of Apocalypse; however, this was dropped at some point during development.
Barking Lizards Technologies used their Whiptail engine to develop the GBA version independently. The game was originally known as Marvel Legends, and had an internal working title of Marvel Comics RPG. At one point, Link from The Legend of Zelda series and Samus Aran from the Metroid series were planned to be playable characters for the Wii version; however, both characters were removed prior to release. These also led a GameCube port to be cancelled, due to the developers using a modified build running on PlayStation 2 hardware to showcase the characters.
Reception
Reviews for Raven and Vicarious Visions' version of Marvel Ultimate Alliance received generally favorable reviews from critics. The PlayStation 3 and Xbox 360 versions received 78% and 82% at GameRankings, and 78/100 and 82/100 at Metacritic, respectively. The Windows version received an 83% at GameRankings and 82/100 at Metacritic. GameRankings' scores for the PlayStation 2, PlayStation Portable, Wii and Xbox versions were 82%, 82%, 74%, and 83%, while Metacritic scored those same consoles 81/100, 81/100, 73/100 and 83/100, respectively.
Several reviewers praised the character cast, with 1UP.com's Scott Sharkey stating "even if your favorite character isn't playable, there's a good chance they'll show up at some point through the course of the story as an NPC". GameSpot's Ryan Davis applauded the Xbox 360's graphics, saying that it "features a lot of great lighting, particle, and bump-mapping effects absent from the other versions". He went on to comment: "Even without those advanced graphical effects, the PC and Xbox versions still look pretty sharp". Game Informer thought the game improved upon the "excellent X-Men Legends games from which it was born", giving the game a 9.25/10.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Box artone per regional release we hold art for
Editions and related releases
- Included in
- Marvel: Ultimate Alliance BundleMarvel Ultimate Alliance & Forza Motorsport 2
- Ported as
- Marvel: Ultimate Alliance
- Editions
- Marvel: Ultimate Alliance - Special EditionMarvel Ultimate Alliance Gold
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Collections13 collections
Platform libraries
- Xbox gamesGames
- Xbox 360 games (M–Z)
- Xbox One games (M–Z)List
- Wii gamesGames
- Game Boy Advance gamesGames › List of games
- PlayStation 2 games (L–Z)Games list (L–Z)
- PlayStation 3 games (J–P)
- PlayStation 4 games (M–Z)List
- PlayStation Portable gamesReleased
Years
- Games released in 2016List › July–September
Players
Description adapted from its source, CC BY-SA 4.0.




