Ludography
Xardion cover

1992 · Jorudan · Action · Platformer

Xardion

Nintendo exclusive

Xardion tells the tale of 3 warring planets that are home to 3 distinct alien races. Their fighting is interrupted by the threat of invasion from a much more potent alien race. The 3 planets find that they are able to set aside their differences long enough to battle their shared menace.

Released
20 March 1992
Platforms
SNES
Genres
ActionPlatformerRole-playingScienceShooter
Developers
Jorudan
Publishers
Asmik Ace Entertainment
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan

About

Xardion (超攻合神サーディオン, Chou Kou Gasshin Sādion; lit. "Super Attack God Xardion") is a platform game where the player controls robots with different skills in order to defeat the enemy and reach goals.

Keywords

  • mech

Media

Xardion screenshot 1

The articlegameplay, story, development, reception

Gameplay

While possessing the typical qualities of action platformers at the time it was made (jump, duck, shoot etc.), Xardion made use of a few novel elements. Additionally, the game had a role-playing element where experience points could be accrued by defeating enemies and bosses, and each level up increased the player's maximum life and special ability points.

During the game, the player takes control of one of three available robot forms. Each form represents one of the three inhabited worlds in the system: Alcedes, from Fiera; Triton, from Oceansphere, and Panthera, from Hollowsphere.

Story

The inhabitants of the three worlds in the Alpha 1 Solar System have been at war for seven months before hostilities upon the threat of invaders from the artificial world NGC-1611. The Alpha 1 Federation has gathered together the system's best defenses in an effort to repel the invasion. Two mechas and a self-aware robot are dispatched to NGC-1611, charged with the task of destroying the invaders' power source and, if possible, locate the legendary weapon, Xardion, in the process.

Planet NGC-1611 is a typical world in all ways, omitting that it was constructed from raw materials by an unnamed scientist. His desire was to create a planet which could not die. His work was dubbed "Project New Frontier." The project was a failure, and violent monsters rapidly evolved, making NGC-1611 uninhabitable by humans.

Development

The game's main mecha designs were designed by Moriki Yasuhiro, who also worked on designing Zeorymer for the OAV Hades Project Zeorymer and Hajime Katoki, who created major designs of the Mobile Suits from the Gundam franchise. Animation studio Gainax also provided input on the game.

The game was released in Japan on March 20, 1992. It was released in North America in April 1992. The English script was written by Robert Woodhead, who had previously worked on the Wizardry series.

Reception

Xardion received a 20.46/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 165 spot. The game received mixed reception from critics.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES20 March 1992Japan · North America 1 April 1992

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.