Ludography
74/100
Players14 ratings
Zanac cover

1986 · Arcade · Science

Zanac

Nintendo console exclusive

The "system" was created by an organic intelligence body many milleniums ago and began attacking the human race. The earth was thrown into turmoil with only one hope for salvation. Fighter model AFX-6502 ZANAC was perfected by the 256th Riot Fleet to ward off the enemy system. It's your job, as ZANAC, to save the human race. Using eight special weapons and secret power forces buried along the way, guide ZANAC through 12 screens of enemy creatures to victory.

Released
28 November 1986
Platforms
Famicom Disk SystemMSXNESPalm OSWindows
Genres
ArcadeScienceShoot 'em upShooter
Developers
—
Publishers
Pony Canyon
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB ECERO A

About

Zanac (ザナック) is a scrolling shooter video game developed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying mankind.

Zanac was developed by main core developers of Compile, including Masamitsu "Moo" Niitani, Koji "Janus" Teramoto, and Takayuki "Jemini" Hirono. All of these developers went on to make other popular similarly based games such as The Guardian Legend, Blazing Lazers, and the Puyo Puyo series. The game is known for its intense and fast-paced gameplay, level of difficulty, and music which seems to match the pace of the game. It has been praised for its unique adaptive artificial intelligence, in which the game automatically adjusts the difficulty level according to the player's skill level, rate of fire and the ship's current defensive status/capability.

Keywords

  • shoot 'em up
  • spaceship
  • easter egg
  • upgradeable weapons
  • vertical scrolling
  • cheat code
  • swarming enemies
  • hostile a.i.

Media

The articlegameplay, story, development, reception

Gameplay

In Zanac, the player controls the spaceship AFX-6502 Zanac as it flies through various planets, space stations, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System". The player must fight through twelve levels and destroy the System and its defenses. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile.

After losing a life, gameplay continues with the player reappearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon reappearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores. Zanac has a continue option which allows players to restart the game from the level in which they lost all their lives.

Story

The plot of Zanac revolves around the "System"—a device figuratively similar to Pandora's box. The System was created millennia ago by an unknown alien race. It contains boundless wisdom and knowledge, as well as vast destructive potential. If properly opened it would grant access to untold wisdom and technology, but if improperly accessed it would unleash almost unlimited destruction.

Mankind attempted to access the System and failed, causing the System to spread throughout space and to exert mass destruction on all forms of life, including the human race. Mankind then discovered how to properly access the knowledge and technology within the System, but could not shut its destructive expansion down because of its vast tactical systems.

Reception

Zanac, in retrospect, has been considered a unique shoot 'em up game, combining gameplay elements from games such as Xevious, especially with the extensive power-up system and vertical-scrolling gameplay that features both air and ground targets. Brett Alan Weiss of Allgame praised Zanac, calling it an extremely fast-paced shooter in which the player is almost completely surrounded by enemy ships and bullets. He praises the game for its music which seems to flow along with the action of the game; he calls the music "at least as close as you can get to a Zen moment while playing a shooting game on the NES". Frank Provo of GameSpot lauded Zanac for its difficulty level, its ability to handle many sprites on the screen without slowdown or other glitches, and its unique AI, which placed this game in a subgenre of its own.

However, criticisms include mediocre and primitive music and sound, a steep learning curve in gameplay and difficulty level, and poor translation in the game itself and in the game's instruction manual. In addition, Weiss says that enemies in Zanac, while fearsome, "don't have much personality".

Releases by platformdates and regions as published

PlatformReleasedRegions
MSX25 July 1986Japan
Palm OS24 October 2001Japan
Windows21 April 2006Japan

Editions and related releases

Derivative works
Aleste
Expanded editions
Zanac-Ex
Ported as
ZanacEggconsole Zanac MSX
Basis for
Aleste
Built on it
ZanacZanac-Ex

Games like this

Collections7 collections

Description adapted from its source, CC BY-SA 4.0.