Ludography
Zero Divide 2 cover

1997 · Fighting

Zero Divide 2

PlayStation exclusive

Zero Divide 2: The Secret Wish is a sequel to the robot fighting game Zero Divide. The game features higher resolution graphics and more detailed character models. It adds two new robots, the nurse-like Pixel and the crab-like Cancer, along with a few new bosses and hidden characters. It also adds various new arena types of different shapes (the original game only had standard square arenas), including completely walled-in ones, as well as arenas with low barriers that the opponent can be juggled over to lead to a ring out. Rounds are now considerably shorter, and the robot's armor easier to knock off.

Released
27 June 1997
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Fighting
Developers
—
Publishers
—
Series
Zero Divide
Perspective
Side view
Themes
Science fiction
Country
Japan

About

Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor. It has an increased frame rate of 60 per second. Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan exclusive Zero Divide: The Final Conflict for Sega Saturn.

›Story

XTAL has been defeated and the hackers responsible rounded up. However, the leader of the hackers reveals that the group have also unleashed a second artificial intelligence into the data library, known as EVE. The player must take control of one of EVE's attack programs and use them to destroy the other guard programs and then EVE herself.

Keywords

  • playstation network
  • digital distribution
  • psone classics
  • rock music
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Reception

Critics had claimed that it was not too different from the first game and that it was outdated compared to contemporary fighting video games. British magazine Play criticised the game and asking why Sony would release it so soon after Tekken 3. German magazine MANiAC, in a retrospective review, called the polygon look and combat "unspectacular".

In Japan, Famitsu gave the game a score of 31 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation27 June 1997Japan · Europe 15 October 1998
PlayStation 3Digital Compatibility Release12 May 2010Japan
PlayStation PortableDigital Compatibility Release12 May 2010Japan

In the same series

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.