Ludography
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Critics1 review
Star Gladiator cover

1996 · Capcom · 3D fighting · Fighting

Star Gladiator

PlayStation console exclusive

Star Gladiator Episode I: Final Crusade is a 1996 weapon-based 3D fighting game released by Capcom for the PlayStation-based ZN-1 arcade hardware. It was Capcom‍ '​s first polygonal fighting game, preceding the original Street Fighter EX (which Capcom had co-produced with Arika) by a few months

Released
25 October 1996
Platforms
ArcadePlayStationPlayStation 3PlayStation Portable
Genres
3D fightingFightingScience
Developers
Capcom
Publishers
Capcom
Series
Star Gladiator
Perspective
Side view
Themes
Science fiction
Country
Japan
Age ratings
USK 16ACB GESRB TGRAC 12+
Entry
#1 in Star Gladiator
Directors
Hideaki Itsuno

About

Star Gladiator - Episode 1: Final Crusade is a 1996 arcade fighting game developed and published by Capcom. It is the second game to use the PlayStation based Sony ZN-1 arcade system board, after Battle Arena Toshinden 2, and was the first in-house polygonal fighting game created by Capcom.

The gameplay is based around weapon based duels in 3D arenas which follow traditional fighting game rules. Characters utilize a four-button configuration for their attacks and blocking, and can make use of other gameplay mechanics, such as Plasma Reverses and the unique combo system, to be successful in battles with computer or human controlled opponents.

›Story

Set in the 24th Century, this 3D fighter pits humans against humanoids. Combo systems and counter attacks are all there, as well as some strange characters, especially Saturn who uses two yo-yos as his main weapon.

The back story to the game has humanity exploring the stars, populating planets and meeting alien races. Not all races are friendly so in 2348 the Federation starts researching a new plasma power weapon. The chap leading the research is Dr. Edward Bilstein and he discovers human's sixth sense that taps the power of the human mind. The weapon works and is a success but it is discovered that Bilstein has used real people in his experiments so he is exiled and all further work stops.

Move on four years and, thanks to rumours about the Federations super weapon hostile confrontations have largely ceased and everyone is getting along, then a small band of rebels calling themselves 'The Fourth Empire' attacks and wipes out an army base. It looks like Bilstein is heading towards Earth for revenge so the army puts together a team of people who can use the plasma force weapon to mount a last ditch defense of the planet.

Keywords

  • playstation network
  • shared screen
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

Instead of the six-button configuration system seen in past Capcom fighting game series such as Street Fighter II and Darkstalkers, Star Gladiator utilizes a Soulcalibur series-esque four-button configuration system, which consists of two attack buttons for a character's weapon, a kick attack, and a guard defense. The fighters battle upon a hovering arena, and if a fighter is knocked off the arena they lose the round.

Plasma Reverses are two special guard moves that can be unleashed at any time from within a battle. A Plasma Reflect enables a fighter to deflect an opponent's incoming move and stun them, leaving them vulnerable for a few seconds, while a Plasma Revenge enables a fighter to counterattack an opponent's incoming move and strike back with their own fast attack. Characters can also use a Plasma Strike, which can cause huge damage to an opponent if it connects on sight, but a Plasma Strike can only be done once per round.

Story

In the year 2348, humans have been exploring the vast reaches of outer space for four centuries and have established peaceful contact with various alien civilizations. People now emigrate from one planet to another. However, some problems arise with a couple of alien races, so the Earth Federation begins developing a Plasma-power weapon to protect the Earth from any outside threats. Dr.

Edward Bilstein, a Nobel Prize-winning German-American physicist for the Earth Federation, uncovers the secret to humanity's "sixth sense": a technique for capturing the energy of the human mind, an energy source he calls "Plasma Power". The Plasma weapon is built, and Bilstein gains fame and fortune for the invention. It is discovered by the Earth Federation that Bilstein experimented on actual human bodies during his research on Plasma Power. He is arrested and exiled from Earth, imprisoned in a satellite that orbits the Planet Zeta, while development of the Plasma weapon is indefinitely suspended.

Development

In an interview with Destructoid.com, Capcom's former senior manager of community Seth Killian mentioned that Star Gladiator was originally designed to be a Star Wars game with Star Wars characters.

Reception

In Japan, Game Machine listed Star Gladiator on their September 1, 1996 issue as being the sixteenth most-successful arcade game of the month. A Next Generation reviewer called Star Gladiator "a quirky, stylish game that is more subtle than obvious, with innovative gameplay and likeable character design." He especially praised the ability to move, attack, and defend in three dimensions, and the "intuitive and simple" controls for executing these moves. GamePro approved of the game's graphical effects, unique combo system, and characters, and deemed it a satisfying first foray into 3D for Capcom.

The PlayStation conversion also received positive reviews, with critics almost universally praising the characters and the variety of their fighting techniques, as well as the game's graphics, particularly the 3-D animated backgrounds. The most common criticism was that the game is too easy in single-player mode. GamePro said that Star Gladiator's "visual appeal and outstanding control will put other 3D games on their backs." ”Next Generation was more moderate, saying that Star Gladiator "is a pretty good game all on its own", but is more of a harbinger of the more outstanding 3D fighting games they anticipated Capcom would put out in the near future.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 July 1996Worldwide
PlayStation25 October 1996Japan · North America 31 October 1996 · Europe 1 December 1996
PlayStation 3Digital Compatibility Release9 February 2011Japan · Asia 2 June 2011
PlayStation PortableDigital Compatibility Release9 February 2011Japan · Asia 2 June 2011

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Description adapted from its source, CC BY-SA 4.0.