Ludography
ZeroZone cover

1998 · Cryo Interactive · Adventure · Cyberpunk

ZeroZone

It’s the year 2098 in Megatown, a sprawling city populated by Bios and their slaves, the Cybers. Your father has just been killed and you have inherited his fortune as well as his company. Your mission is to help Agent Ripley find out who killed your father and why, journeying through outer space in search of the computer chip that will allow the sensual union between the Bios and Cybers.

Released
1998
Platforms
Windows
Genres
AdventureCyberpunk
Developers
Cryo Interactive
Publishers
Cryo Interactive
Modes
Single-player
Country
France

About

ZeroZone is a graphic adventure game developed by Cryo Interactive and published by R&P Electronic Media in 1998 for Microsoft Windows. In the game, the player plays a character who must unravel the truth about his father's death.

The articlegameplay, story, development, reception

Gameplay

Players move around the ZeroZone virtual world through a semi-3D interface that lets players look 360 degrees around with panorama-like scenery. Players move around by clicking a section of the panorama image to go to another semi-3D panorama scene; the game advances in the same style.

Game obstacles are mainly solving puzzles, finding clues and talking and interacting with other people. Some first-person shooter action comes around every now and then, but this is more to further the plot than true fighting.

Story

Players play as Stan Gonzo, who receives a will from his father, whom he has never met. Stan assumes his father's role as leader of the largest cybertechnology company, the Kanary, and tries to unravel how his dad died, who he was, and what to do next.

The game starts when Stan is already sitting in his office in the Kanary where a police officer asks if he has any information to further the investigation into his father's murder.

Reception

When the game was released, it was criticised for having low-quality graphics, yet some reviewers said the plot and music created the right setting for enjoyment. Another noticeable drawback is the seemingly buggy code, which can make the game crash for no apparent reason.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1998Worldwide

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Description adapted from its source, CC BY-SA 4.0.