Ludography
66/100
Players79 ratings
70/100
Critics1 review

Where to get it

1080° Snowboarding cover

1998 · Nintendo Entertainment Analysis & Development · Racing · Snowboarding

1080° Snowboarding

Nintendo exclusive

1080° Snowboarding is an intense snowboarding game in which the player gets to choose between many different boards, tricks, courses and much more.

Released
28 February 1998
Platforms
Nintendo 64WiiWii U
Genres
RacingSnowboardingSports
Developers
Nintendo Entertainment Analysis & Development
Publishers
Nintendo
Series
1080°
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
Japan
Age ratings
PEGI 3ESRB ECERO AGRAC ALL
Languages
English, Japanese, French, German
Copies sold
2.0 million
Entry
#1 in 1080°
Time to beat
1hcompletionist
Directors
Masamichi Abe

About

1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, players control one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks across eight levels.

1080° was announced in November 1997 and developed over nine months. It received critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts & Sciences. The game sold over two million units. A sequel, 1080° Avalanche, was released for the GameCube in November 2003.

›Story

You're taking a Tahoe 155 snowboard down a steep, bumpy incline at night and you’re about to top off an Indy Nosebone with a 360° Air, and you haven't even left your living room! You’re Playing 1080° Snowboarding, a game so intense you'll be brushing the snow off your goggles. With five different boarders, eight different Lamar snowboards, more than 25 tricks, a Half-Pipe and six different courses, this is as close as you’ll get to the real thing without hopping on the next ski life.

Keywords

  • gravity
  • skiing
  • snow
  • split-screen multiplayer
  • virtual console
  • rock music
  • snowboarding
  • greatest hits
  • interactive achievement awards 1999
  • retroachievements
  • rumble pak
  • wii virtual console

Media

1080° Snowboarding screenshot 1

The articlegameplay, story, development, reception

Gameplay

Players control snowboarders in various modes. 1080° features two trick modes (Trick Attack and Contest), three race modes (Race, Time Attack, and 2 Players), a Training mode, and an Options mode. The objective of the game is either to reach a level's finish line as quickly as possible or to achieve the highest score by executing trick combinations.

In 1080°'s two trick modes, Trick Attack and Contest, players earn points by completing tricks. In Contest mode, players perform tricks and snowboard past flags to gain points. In Trick Attack mode, players must perform a series of tricks throughout a designated level. The game includes 24 tricks and 5 secret tricks, all executed through combinations of circular movements of the control stick, along with the R, Z, and B buttons.

Development

1080°'s release was announced on 21 November 1997 at Nintendo's Space World trade show, with its working title previously being Vertical Edge Snowboarding. 1080° was one of several snowboarding games released for the Nintendo 64 in 1998, alongside titles like Big Mountain 2000 and Snowboard Kids. Before its official release, journalists were able to play 1080° at the January 1998 Nintendo Gamers' Summit.

1080° was directed by Masamichi Abe and Misthuro Tanako, programmed by English developers Giles Goddard and Colin Reed, and developed and published by Nintendo. The game was produced by Shigeru Miyamoto. Abe had previously directed Tekken 3 for Namco, while Goddard had programmed the Mario face in Super Mario 64, which was released two years earlier to critical and commercial success. Reed had previously programmed Stunt Race FX.

Reception

1080° Snowboarding received "generally favorable reviews," according to Metacritic, falling just two points short of "universal acclaim". Nintendo Power stated that "Whether you like freeriding or going for Phat Air, you're going to have fun in 1080°." Josh Smith from GameSpot called it "one of the best values in both sports and racing gaming". The game was widely recognized as a leader among snowboarding titles at the time. Edge described it as the "most convincing video game emulation of the snowboarding experience so far," noting its serious tone, which contrasted with other Nintendo games.

The game's graphics were highly praised for their quality on the Nintendo 64. Smith lauded the graphics for their crispness, smoothness, and detail, with minimal polygon dropout. Reviewers also praised the game's camera work, realistic physics model, and its depiction of speed. The game's snow effects were particularly highlighted, as sun reflections varied appropriately between fluffy and packed snow, which also behaved differently in-game. Minor graphical issues, such as occasional pop-up, misplaced shadows, and slight lag when racers passed through trees, were noted but considered insignificant.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Nintendo 6428 February 1998Japan · North America 1 April 1998 · Europe 9 October 1998 · Brazil 31 December 1998 · North America 15 August 1999 · Europe 31 December 1999
Wii15 January 2008Japan · Australia 18 January 2008 · Europe 18 January 2008 · North America 28 January 2008 · Korea 16 December 2008
Wii U31 December 2015North America · Europe 31 December 2015

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo 64NUS-NTEP-AUSEurope—
NUS-NTEP-EUREurope—
NUS-NTEJ-JPNJapan—
NUS-NTEE-USANorth America—
Wii U00050000101A5B00North America—

Box artone per regional release we hold art for

Decompilations and portscommunity projects that rebuild or port the game

In the same series

Games like this

Collections11 collections

Years

Description adapted from its source, CC BY-SA 4.0.