Ludography
Acrojet cover

1985 · MicroProse · Flight simulation · Simulation

Acrojet

The player flies a BD5J, a small agile jet. The player has to complete a series of eight stunt courses and routines with the jet. For example, in one set, the player has to fly the plane around a series of pylons. In another, the player must fly a figure eight.

Released
1985
Platforms
Amstrad CPCCommodore 64Commodore C64/128/MAXMSXPC-8800 SeriesPC-9800 SeriesZX Spectrum
Genres
Flight simulationSimulation
Developers
MicroProse
Publishers
U.S. Gold
Modes
Single-player
Perspective
First personThird person
Themes
Non-fiction
Country
United States
Languages
English

About

Acrojet is a flight simulator video game developed by MicroProse for the Commodore 64 and published in 1985. It was ported to Amstrad CPC, MSX, ZX Spectrum, NEC PC-8801, and NEC PC-9801. It emphasizes aerial acrobatic flying and maneuverability.

Media

The articlegameplay, story, development, reception

Gameplay

The player flies a BD5J, a small agile jet using a joystick, while controlling the throttle, speed brakes, flaps and landing gear using keys. In addition to standard maneuvers such as nose up, bank left etc., the plane is also capable of complex movements like slips and rolls.

The cockpit controls and dials are shown on the bottom of the screen to display altitude, artificial horizon, airspeed, vertical velocity and a radar readout. Unlike most flight simulators of the time, this cockpit view was couple with a 3D style "behind the plane" view, rather than the typical first-person view.

Development

The original Commodore 64 version was programmed by William "Mike" Denman and Edward Hill Jr. Michael Haire is credited with the artwork. The sound was done by Sid Meier, who also researched the science, along with Denman. "Stunts" were by Bill Stealey, actually a retired United States Air Force Lt. Colonel and Command Pilot.

Reception

Compute! called Acrojet "a realistic simulation that's also fun to play", stating that the game, like other MicroProse products, emphasized accurate details and controls.

Zzap!64 praised the presentation of the game and also its lastability in terms of having many events and stunts to try out, however were not impressed with the sound, giving that particular metric only 29%. They summarised that it was "An exciting flight simulator which has plenty to offer", giving it an overall 83% rating.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1985Europe
Amstrad CPC31 December 1987Europe
ZX Spectrum31 December 1987Europe
PC-8800 Series1 October 1988Japan
PC-9800 Series1 October 1988Japan
MSX31 December 1988Japan

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Description adapted from its source, CC BY-SA 4.0.