Ludography
Aero-Cross cover

Bandai Namco Entertainment · Platformer

Aero-Cross

Aero-Cross is an unreleased platform video game that was in development for the PlayStation 3 and Xbox 360 by Namco Bandai Games. It was intended as a modernized sequel to the arcade game Metro-Cross, and the third released under the Namco Generations series of video game remakes.

Released
—
Platforms
PlayStation 3Xbox 360
Genres
Platformer
Developers
Bandai Namco Entertainment
Publishers
Bandai Namco Entertainment
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB E

About

Aero-Cross is an unreleased platform video game that was in development for the PlayStation 3 and Xbox 360 by Namco Bandai Games. It was intended as a modernized sequel to the arcade game Metro-Cross, and the third released under the Namco Generations series of video game remakes. Players control a runner through each level in an effort to get to the end stage goal before the timer runs out. Levels feature hazards that must be overcome, and there are also power-ups that grant player with different abilities, such as a speed boost or being able to glide over the level.

Aero-Cross was produced by Hideo Yoshizawa, the creator of Klonoa and Mr. Driller. Yoshizawa liked the original Metro-Cross for having the player try to find the fastest possible route to the goal at the end of each level, and wanted to expand on this concept in Aero-Cross. He also focused on stage hazards, player acceleration, and co-operative play.

Keywords

  • game show
  • side-scrolling
  • achievements
  • time limit
  • on-rails
  • high score
  • digital distribution
  • playstation trophies
  • auto-scrolling levels
  • levitation

Media

Aero-Cross screenshot 1

The articlegameplay, story, development, reception

Gameplay

Aero-Cross is presented as an arcade-style platform game, with emphasis on speed and acceleration. Players control a runner through each course, with the goal being to reach the end before the timer runs out. The end of each level is indicated by a large circular goalpost, with a map being provided at the bottom that shows how far they have reached. Levels feature different themes, such as futuristic cities, deserts, and factories.

In these levels, players will need to overcome different stage hazards that will cause their runner to be temporarily stunned and their timer to deplete further. Hazards include giant steel cylinders, tiles that slow down the player if touched, walls that emerge from the ground, and computer-controlled opponents. There are item capsules placed through stages as well, each containing power-ups that grant different abilities. Three items were revealed: a speed boost, a clock that stops time, and a hoverboard that allows players to glide over the level.

Development

Aero-Cross was intended as the third game under the Namco Generations label, a brand created by Namco Bandai Games for use on modernized remakes of their older titles. The first of these was Pac-Man Championship Edition DX, a critically acclaimed follow-up to Pac-Man Championship Edition. Aero-Cross was produced by Hideo Yoshizawa, the creator of Namco's Klonoa and Mr. Driller franchises and the chief producer of the Namco Generations series.

It was intended as the sequel to Metro-Cross, a 1985 platform arcade game that was popular in Japan. Yoshizawa appreciated the game for having the player try to find the fastest possible route to the goal at the end of each level, and wanted to expand on this concept in Aero-Cross. He also wanted to focus on co-operative play, player acceleration, and variations in stage hazards. Many of the game's mechanics and concepts were kept secret.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 3Unreleased
Xbox 360Unreleased

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Description adapted from its source, CC BY-SA 4.0.