Ludography
Agent Armstrong cover

1997 · Unique Development Studios · Arcade · Platformer

Agent Armstrong

PlayStation console exclusive

Agent Armstrong is an action platformer video game. This game makes its stateside debut as a side-scrolling shooter in the life of Contra and Metal Slug. It is quite violent despite having an ELSPA 3+ age rating.

Released
18 September 1997
Platforms
PlayStationWindows
Genres
ArcadePlatformerShooter
Developers
Unique Development Studios
Publishers
Virgin Interactive
Modes
Single-player
Perspective
Side view
Themes
ActionWarfare
Country
England
Age ratings
ESRB T

About

Agent Armstrong is a platform game for PlayStation and Microsoft Windows developed by King of the Jungle and published by Virgin Interactive.

Keywords

  • run and gun
  • action-adventure
  • crime
  • 60 fps on consoles

Media

The articlegameplay, story, development, reception

Gameplay

The game is a side-scrolling 3D platform game. Along with left to right movement, the character can also move back (away from the screen) and forwards (towards the screen). It is broken down into 30 levels taking place in various different locations such as Chicago and the Amazon. The player, armed with a gun and grenades must fight their way through various enemies and large mid-level and end-level bosses. In addition to simply killing enemies the game also contains mission based tasks or objectives that must be completed such as destroying Syndicate supply crates in the level.

The game also features several cutscenes and FMV sequences.

Story

In 1935, the British Secret Service's most respected asset, Agent Armstrong, must put a stop to a mysterious, evil organization known as the Syndicate. He has absconded from the Syndicate with plans that reveal their weaknesses. Armed with this information, he chases the Syndicate and their leader, Spats Falconetti, around the globe as they gradually take over the world.

Development

The game was developed by King of the Jungle, a company founded in early 1995. Jolyon Myers, one of the lead developers stated in an interview with Retro Gamer that parts of Agent Armstrong were inspired by the arcade video game ThunderJaws. He also states on his portfolio website that he created the backgrounds for the game in Deluxe Paint and the cover art and other renders using 3D studio. The game runs at 60 frames per second due to specially created set construction software.

Reception

Computer and Video Games magazine gave the game 2 out of 5 stating that "the action is repetitive with the same old thing to do all the way through the game.

Jeuxvideo.com gave the game 14 out of 20 in a retrospective review in 2012.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation18 September 1997Europe · Japan 4 December 1997
Windows31 December 1999Europe

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.