The articlegameplay, story, development, reception
Gameplay
Aliens Online included asymmetric teams, teams consisting of more players than found in most first-person shooters of its era, job/class specialization, and RPG elements. Players could fight on either the side of the United States Colonial Marines or on the side of the Aliens. Scenarios were played in one of six different maps, with three more added over the game's lifespan.
The Colonial Marine faction had the Medic, Scout, Soldier, and Heavy Weapons classes. More advanced weaponry were available when grouping as a "fireteam," and increased hit points became available as a character progressed in rank. Marines' equipment included the motion detector from the film Aliens, which was their sole method to locate Aliens, but would not locate Aliens which were not moving. In later versions of the game, the Marines could also drop proximity mines.
Reception
Aliens Online was well received upon its release. Chris Gregson of GameSpot said, "With so much to gain and absolutely nothing to lose, any self-respecting Aliens fan should give Aliens Online a try." Brooks Peck and Craig E. Engler from Science Fiction Weekly gave the beta version the perfect A score.
Noting the game's bugs, they nevertheless opined, "It's clear that Kesmai has what it takes to satisfy both the Aliens fan and the hardcore gamer. This is one of those titles that cashes in on some of the Internet's promises of multiplayer action, and it's sure to be a hit with SF lovers." However, Next Generation called it "a wonderful addition to GameStorm. We just wish there was more variety so the thrill could last."























