Ludography
75/100
Players152 ratings
59/100
Critics5 reviews
More scores
Metacritic26 critic reviews
73/100
Metacritic usersuser score
73/100
GameFAQsJust Right
3.6/5
Player reviews
83% positive3,441 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$19.99

Where to get it

Alpha Protocol cover

2010 · Obsidian Entertainment · Action role-playing · Role-playing

Alpha Protocol

A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means he must cut himself off from the very people he is sworn to protect. As players determine how to accomplish different objectives, the decisions made and actions taken in each mission will ultimately transform the type of secret agent Michael Thorton will become. Every choice the player makes as Michael Thorton will carry consequences for his future and the fate of the world.

Released
27 May 2010
Platforms
OnLive Game SystemPlayStation 3WindowsXbox 360
Genres
Action role-playingRole-playingShooterThird-person shooter
Developers
Obsidian Entertainment
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionThrillerStealth
Engine
Unreal Engine 3
Country
United States
Age ratings
PEGI 18ESRB MCLASS_IND 18
Languages
English, French, German, Italian, Spanish (Spain)
Copies sold
700,000 as of 2010-06-30
Time to beat
11hmain story27hwith extras
Composers
BT

About

Alpha Protocol is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, which is given unlimited resources to conduct covert operations on behalf of the government. Thorton becomes a rogue agent and must unravel an international conspiracy to stop a war. Throughout the game, players must make many choices that affect the narrative.

Played from a third-person perspective, players can confront enemies using firearms, gadgets, martial arts and stealth. The game features extensive customization and a dialogue stance system that allows players to select dialogues based on three different tones.

›Story

Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means he must cut himself off from the very people he is sworn to protect. As players determine how to accomplish different objectives, the decisions made and actions taken in each mission will ultimately transform the type of secret agent Michael Thorton will become. Every choice the player makes as Michael Thorton will carry consequences for his future and the fate of the world.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Alpha Protocol is an action role-playing game played from a third-person perspective. Players assume control of Michael Thorton, a secret agent who must travel around the world as he unravels a conspiracy that threatens his safety. At the start of the game, players can choose Thorton's agent history; options include Soldiers—which focuses on using heavy firearms, Tech Specialists—which have an arsenal of gadgets to use, and Field Agents—which encourages the use of stealth. There are also Freelancer, Recruit, and Veteran options, in which players custom-build their own class. Players can customize elements of Thorton's appearance, including his hair, eye color, costumes, and accessories including hats and glasses.

Missions typically start at a safe house, which serves as a hub for players. In the hub, players can select missions, access the black market to buy weapons and intelligence, and use the weapon locker. Weapons can be extensively customized; options include the addition of a scope to improve shooting accuracy and the use of phosphorus ammunition to burn enemies. In missions, players can approach their objectives in a variety of ways; they can directly confront enemies using the four weapon classes—submachine guns, pistols, assault rifles, and shotguns—and use gadgets such as grenades, flashbangs, and detonated mines.

Story

The main and playable character of Alpha Protocol is Michael Thorton (Josh Gilman), a highly skilled secret agent newly recruited into a clandestine United States agency called Alpha Protocol, which has unlimited resources to conduct covert operations on behalf of the government. Thorton's colleagues are his handler Mina Tang (Adrienne Wilkinson), superior Yancy Westridge (Gary Anthony Williams), and veteran Alpha Protocol advisors Alan Parker (Michael Bell) and Sean Darcy (Andre Sogliuzzo).

Alpha Protocol is a highly classified black ops agency whose existence remains unknown to many—even those in the highest echelons of the United States government—as a means to operate outside of the confines of government oversight. Recent inductee Agent Michael Thorton is given his first assignment; the assassination of Sheikh Ali Shaheed, the leader of the Saudi Arabia-based terrorist group Al-Samad, which used American-made missiles to shoot down a civilian airliner. When confronted, Shaheed claims Halbech, an American defense contractor, provided him with the weapons and target. Thorton neutralizes Shaheed and recovers his intel, but his position is struck by missiles and Thorton is presumed dead. Thorton survives with the aid of his handler Mina Tang, who warns him of the attack and that the agency has been infiltrated by Halbech operatives.

Development

The development of Alpha Protocol began around March 2006. In late 2005, developer Obsidian Entertainment was finishing work on their video game Neverwinter Nights 2, during which the studio received a call from publisher Sega about making a new role-playing game for them. Around this time, Obsidian was busy with other projects and had no employees to spare for another game. Obsidian agreed with Sega's request for them to originate a new concept and to begin work on it when possible.

Obsidian co-founders Feargus Urquhart and Chris Jones originated the concept of a "spy RPG"; Sega was pleased with the idea and its originality. After the cancellation of Dwarfs, Obsidian's role-playing game prequel to Snow White and the Seven Dwarves it was developing for Disney, the staff from that game began work on Alpha Protocol. While layoffs at Obsidian were avoided, the cancellation of Dwarfs forced the studio to give Sega the intellectual property rights to Alpha Protocol. As the game's development progressed, the team's size grew from two people to over sixty.

Reception

Alpha Protocol received divided reviews from critics; while Obsidian expected the game to score around 80 marks out of 100, review aggregator Metacritic recorded lower average scores.

The gameplay received negative reviews. The gunplay was criticized for lacking polish and being unrefined, and the artificial intelligence was found to be subpar by most critics. Rich McCormick from PC Gamer called the combat "simplistic" and the gunplay "floaty", but he was impressed by the weapon customization system's complexity and extensiveness. Charles Onyett from IGN had a less-enthusiastic view of the customization system and considered it only serviceable.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows27 May 2010Australia · Europe 28 May 2010 · North America 1 June 2010 · Worldwide 1 June 2010
Xbox 36028 May 2010Europe · North America 1 June 2010
PlayStation 328 May 2010Europe · North America 1 June 2010
OnLive Game System22 September 2011Europe

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Description adapted from its source, CC BY-SA 4.0.