Ludography
Ancient Anguish cover

1992 · MUD · MUDs

Ancient Anguish

video game from 1992

Released
1992
Platforms
cross-platform
Genres
MUDMUDsRole-playing
Developers
—
Publishers
ETH Zurich
Modes
Multiplayer
Engine
LPMud
Country
Switzerland

About

Ancient Anguish, abbreviated AA, is a fantasy-themed MUD, a text-based online role-playing game. Founded in 1991 by Balz "Zor" Meierhans and Olivier "Drake" Maquelin, it opened to the public on February 2, 1992. It is free-to-play, but has been supported by player donations since 1994.

Ancient Anguish is based on a "map-coordinate" system rather than linked areas, which contributes to the immersive feeling of entering another 'world'. Areas are then placed on the nearly 10,000 room "map" and tied into the geography and history of the fantasy world, called Oerthe. In addition, the mud strives for a "describe-all" policy for all areas, whereby any item/object/feature should respond to as many of the senses as possible, which adds to the immersive quality, although not all older areas conform to current balance and describe-all policies. It is noted as incorporating adult themes into its gameplay.

The articlegameplay, story, development, reception

Gameplay

On Ancient Anguish, a player can choose from multiple character classes to experience different play styles, including:

Fighter: A hack and slasher, the best combat abilities.

Development

New code is continually added to the game by a team of volunteer "wizards", or coders. Players can elect to become a wizard upon meeting three requirements: 1.) achieving a minimum of 1 million experience points; 2.) completing a number of the quests available; and 3.)

earning a number of exploration points (sometimes called "Gaius Points", after the sage who provides hints to guide players to find them). Players may elect to solve more quests and fewer exploration points, or more exploration points and fewer quests.

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Description adapted from its source, CC BY-SA 4.0.