

1981 · Broderbund · Platformer · Puzzle
Apple Panic
Apple Panic is a clone of the arcade game, Space Panic.
- Released
- 1981
- Platforms
- Apple IIAtari 8-bitCommodore VIC-20MS-DOSTRS-80VIC-20
- Genres
- PlatformerPuzzle
- Developers
- Broderbund
- Publishers
- Broderbund
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- United States
- Languages
- English
About
Apple Panic is a video game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981. Apple Panic is an unauthorized version of the 1980 Universal arcade game Space Panic, the first game with ladders and platforms. While the arcade original remained obscure outside of Japan, Apple Panic became a top seller for the Apple II. Versions for the Atari 8-bit computers, VIC-20, IBM PC (as a self-booting disk), and TRS-80 were released in 1982.
The player is pursued by creatures which can be eliminated by digging holes to trap them, then hitting them with a shovel. The red and green aliens of Space Panic are labeled "apples" in Apple Panic, but are visually similar.
Keywords
- cga graphics
Media
The articlegameplay, story, development, reception
Gameplay
The player controls a character that walks left and right along platforms made of green brick and climbs up and down ladders between them. The player can use a shovel to dig holes through the platforms, into which enemies will fall and become trapped. Once an enemy is stuck in a hole, the player must strike it repeatedly with the shovel until it falls through and hits the level below. This must be done quickly, because after about 17 seconds an enemy will be able to free itself, filling in the hole in the process. The player can also refill holes they've dug, or drop through them.
There are three types of enemy in the game, the first and most numerous being the "apples". An apple will die if it falls at a single level. As the player advances, green and blue enemies will start to appear, which must be dropped through at least two or three levels, respectively. This is accomplished by digging a series of holes, one directly below another, and trapping the enemy in the uppermost hole. The player earns extra points if they drop one monster on top of another (killing them both).
Reception
In contrast to Space Panic's lack of success in North American arcades, Apple Panic debuted in July 1981 and sold 15,000 copies by June 1982, appearing on Computer Gaming World's list of top sellers. Softline reported in 1983 that it was among the top 30 best-selling Apple software for almost two years, in contrast to the "two to four month life span" of the typical arcade game. Electronic Games described Apple Panic in 1983 as "deliciously true to" the gameplay of Space Panic.
Dick McGrath reviewed the game for Computer Gaming World, and decided that the game gets a 4 on a scale of 1 to 10, and stated that "After playing Time Runner, Apple Panic creates a deja-vu, I've-been-here-before."
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Collections4 collections
Platform libraries
- Apple II games
- VIC-20 gamesCommercial games
- TRS-80 gamesModel I and III
- Self-booting IBM PC compatible games
Description adapted from its source, CC BY-SA 4.0.
