Ludography
Ascendancy cover

1995 · The Logic Factory · 4X · Science

Ascendancy

Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.

Released
1995
Platforms
MS-DOSiOS
Genres
4XScienceStrategyTurn-based strategy
Developers
The Logic Factory
Publishers
Virgin Interactive
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fiction4X (explore, expand, exploit, and exterminate)
Country
United States
Time to beat
5hmain story20hwith extras200hcompletionist

About

Ascendancy is a 4X science fiction turn-based strategy computer game. It was originally released for MS-DOS in 1995 and was updated and re-released for iOS in 2011 by The Logic Factory. Ascendancy is a galactic struggle to become the dominant life form, hence the title. The game's introductory cinematic states: "Wildly different cultures competed for the same worlds. In the enormous upheaval that followed, one of these species would gain ascendancy."

The iOS version of Ascendancy was a Universal app, meaning it was designed for both the iPad and the iPhone / iPod touch platforms.

Keywords

  • spaceship
  • artificial intelligence
  • randomly generated maps
  • tech trees
  • planet
  • automation

Media

The articlegameplay, story, development, reception

Gameplay

In Ascendancy the player takes on the role of leader of an alien species, tasked with guiding their people into space to explore and colonize other worlds. The player does this by building structures and space ships, researching technology and growing stronger through war or diplomacy.

Players begin with a single colony planet which must be developed. They can select several types of buildings to construct on the planet's surface and can eventually construct spaceships and leave the planet altogether. Ships travel to other solar systems along determined paths, called star lanes. Spaceships can peacefully colonize unoccupied planets or invade inhabited planets and usurp structures. They can also do battle with enemy planets or other ships.

Story

Several of the species in Ascendancy describe motivations for reaching to the stars. Some species are peaceful diplomats; some are curious explorers; and others want to kill or conquer other forms of life. However, plot in Ascendancy is thin. Players are free to imagine a detailed storyline but most plot is restricted to a single introductory screen for each species and a synopsis given at the end of each game.

Development

The Logic Factory said that inspiration for Ascendancy came from "[having] read the fantastic books or watched some of the great shows that have explored the possibility of human contact with intelligent alien life. We do believe that there is a high likelihood that among the many billions of stars and planets just in our own Milky Way, other life is out there. ...This [game] is our own way of being part of that inevitable adventure."

In 2010 the Logic Factory updated their website and announced that a remake of Ascendancy would be released for the iPhone and iPad, intended as "a fully upgraded remake tailored for modern wireless gaming." The Logic factory said the game would be similar to the original, but with "a complete overhaul" to the interface "in order to operate on mobile, wireless, touch screen devices", as well as having several "upgrades and modifications to the original AI."

Reception

Some reviewers sang high praises for Ascendancy upon release - the game won the Codie award for Best Strategy Software in 1996, while Next Generation Magazine called Ascendancy "one of the best space-strategy sims" and said "the variety of species will give you hours of replay value." In his 1995 PC Gamer review William R. Trotter called Ascendancy "simply the best game of its type yet published" and gave it the PC Gamer Editor's Choice award. Trotter was also one of the authors of the official Ascendancy strategy guide.

Bruce Geryk said "the graphics were excellent, and the method of ship design was quite engaging," while Andy Bucher of PC Gamer UK said "it looks great ... everything looks slick, clean and well designed ... Ascendancy mixes just about the right level of complexity and challenge with an intuitive interface, great graphics and the odd spark of humour." Bucher even noted that Ascendancy had "one of the best tutorials [he'd] ever seen", and said the game's "attention to detail and ease of use is much rarer than it should be."

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS5 August 1995Europe · North America 24 September 1995
iOS5 January 2011Worldwide

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Description adapted from its source, CC BY-SA 4.0.