Ludography
Autoduel cover

1985 · Origin Systems · Racing · Role-playing

Autoduel

A futuristic, fast paced strategy role-playing game by Lord British and Chuckles.

Released
1985
Platforms
AmigaApple IIAtari 8-bitAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSmacOS
Genres
RacingRole-playingSimulationVehicular combat
Developers
Origin Systems
Publishers
Origin Systems
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United States

About

Autoduel is a role-playing video game published by Origin Systems for the Atari 8-bit computers, Commodore 64, Apple II, and IBM PC compatibles in 1985. It was released in 1987 for the Atari ST and in 1988 for the Amiga and Macintosh. The game is based on the Steve Jackson Games series Car Wars.

Autoduel is set in the United States in 2030, where cars are a primary means of protection and defense, and the highways are dangerous stretches of land ruled by gangs and vigilantes with armed vehicles.

Keywords

  • post-apocalyptic
  • cars
  • based on - board game

Media

Autoduel screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player creates a character, names them and distributes 50 points between three skills: driving, marksmanship and mechanic. The player's character starts in New York, on Friday 1-1-2030. Without a car, the player has to enter "amateur night" where they are provided a vehicle in order to raise enough money to buy and equip their own. With their own vehicle, a character can begin performing courier missions between the various towns along the Atlantic seaboard—including Syracuse, Boston, Manchester (Origin's headquarters at the time, which could be visited in the game) and Atlantic City among a few.

The character may also enter more distinguished Arena events to earn money as well as travel the highways to fight the other cars and salvage their parts. In this sense, the game was very open-ended in what the player could do. The game also had a storyline, involving certain critical courier tasks, such as carrying important criminal evidence against "Mr. Big", through the dangerous terrain between cities.

Reception

Computer Gaming World in 1986 reviewed the game positively, noting, "The game design is clean, the graphics excellent and no bugs were found." The immense difficulty of the game was noted, as was the long learning curve. In emphasis, the review suggested bypassing the permanent death feature of the game and expensive in-game clones (backup saves) by making a copy of the character disk, to return to in case of character death. In 1992 and 1994 surveys of science fiction games, the magazine gave the title two of five stars, writing that "Graphic and game play now appear very dated".

Compute! stated that Autoduel combined role-playing, arcade, and strategy features, calling it "more than a game—it's a complete system of play ... overall game play is excellent". The review concluded with "highly recommended".

Legacy

In 2018, Steve Jackson posted a public request for the Autoduel source code, writing "We'd really like to republish Autoduel in more or less its classic form, updated for modern systems."

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1985North America
Commodore C64/128/MAX31 December 1985North America
Atari 8-bit31 December 1985North America
Atari ST/STE31 December 1987North America
MS-DOS31 December 1988North America
macOS31 December 1988North America
Amiga31 December 1988North America

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Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.