Ludography
70/100
Players63 ratings
61/100
Critics7 reviews

Where to get it

Avatar: The Game cover

2009 · Action-adventure · Adventure

Avatar: The Game

James Cameron's Avatar: The Game is the official video game based on the highly anticipated film James Cameron's Avatar.

Also known as
James Cameron's Avatar: The Game · Avatar · James Cameron's AVATAR™: EL VIDEOJUEGO · James Cameron's AVATAR™: DAS SPIEL · James Cameron's AVATAR™: IL GIOCO
Released
1 December 2009
Platforms
PlayStation 3WiiWindowsXbox 360PlayStation PortableiOSAndroidNintendo DS
Genres
Action-adventureAdventureShooterThird-person shooter
Developers
—
Publishers
—
Series
Avatar
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Engine
Dunia
Age ratings
CLASS_IND 12PEGI 12ESRB T
Languages
EnglishFrenchSpanishGermanItalianDutch
Composers
Chance Thomas

About

Avatar: The Game is a 2009 third-person shooter action-adventure game based on the 2009 film Avatar. The game was developed by Ubisoft Montreal (with Gameloft Barcelona also for the mobile version) and published by Ubisoft. It was released on the PlayStation 3, Xbox 360, Microsoft Windows, Wii, and Nintendo DS on December 1, 2009, with a PlayStation Portable version later released on December 7. It uses the same technology as the film to be displayed in stereoscopic 3D. As of May 19, 2010, the game has sold nearly 2.7 million copies.

The game, which acts as a non-canon prequel to the film, features Sigourney Weaver, Stephen Lang, Michelle Rodriguez, and Giovanni Ribisi, who reprise their roles from the film. The casting and voice production for Avatar: The Game was handled by Blindlight.

›Story

You are "Able" Ryder, a signals specialist assigned to the distant moon Pandora. You've been hand-picked for the Avatar Program, a science initiative launched by the RDA Corporation. You're here to pilot your own Avatar, a hybrid of your DNA and that of Pandora's indigenous species, the Na'vi. As you explore the Pandoran jungle, you'll learn more about the creatures of Pandora, the Na'vi, and their struggle to stop the RDA.

At the flashpoint of a growing conflict, you must decide where your true allegiance lies. Do you fight alongside the RDA in a conflict spiralling out of control? Or do you join the Na'vi and battle to protect Pandora from the onslaught of an invading force?

Keywords

  • aliens
  • mech
  • movie games
  • flight
  • action-adventure
  • steam
  • based on - movie
  • achievements
  • artificial intelligence
  • over the shoulder
  • day/night cycle
  • digital distribution

Media

The articlegameplay, story, development, reception

Gameplay

At first the player is allowed to choose the appearance of the character from a set of pre-defined faces. On the Xbox 360, PlayStation 3 and PC versions, the player is able to choose a side – to fight for the Na'vi or for the RDA – each offering different gameplay, weapon set, skill set, and environment.

As a soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and flamethrowers. The soldier generally has to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club.

Story

Avatar: The Game is set in 2152, two years before the events of the film. The game starts out with a new signals specialist, named Able Ryder (who is either male or female, depending on the player's choice), arriving at Pandora, assigned to an area called Blue Lagoon, a large piece of jungle, fenced in to make sure no larger predators get inside. Their first mission is to save five marines from Viperwolves, with their CO suggesting they use a turret to help fend off the wolves. After saving the marines, Ryder must go help another Sig Spec, Dalton, who is afraid of the Viperwolves and trapped outside the fence.

Helping out at another base, Ryder is told to go fix the fences and animal repulsors, which are attracting creatures rather than keeping them away. After fixing the fences, Ryder is told to enter his avatar. Ryder's first mission in his avatar body is to get cell samples from certain non-hostile plants. After getting the samples, a Na'vi, Tan Jala, tells Ryder to kill his infected animals.

Development

Ubisoft developed Avatar: The Game in conjunction with director James Cameron as he filmed Avatar. While Sigourney Weaver, Michelle Rodriguez, Giovanni Ribisi, and Stephen Lang reprised their voices for their characters, neither Sam Worthington, Zoe Saldaña, or their characters (Jake Sully and Neytiri) appeared in the game. The game was developed as an adaptation of the movie of the same name, with an original storyline and similar features. The developers had carte blanche from the film, leading to it becoming non-canon after the singular film became a franchise and the need to make Ubisoft´s followup Avatar: Frontiers of Pandora strictly adhere to the canon.

Composer Chance Thomas was hired to write the music for Avatar: The Game.

Reception

On Metacritic, Avatar: The Game gained "mixed or average" reviews except for iOS version, which was met with "generally favorable" reviews.

Sales of the game had a slow start but eventually performed ahead of expectations selling 2.7 million units across all platforms. Ubisoft CEO Yves Guillemot called the game a "positive contribution for the company" citing the increased sales due to the film's success and its launch on DVD.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 31 December 2009North America · Worldwide 1 December 2009 · Europe 4 December 2009
Windows1 December 2009Worldwide
Xbox 3601 December 2009Worldwide
Wii1 December 2009Worldwide · North America 4 December 2009 · Europe 4 December 2009
PlayStation Portable7 December 2009Worldwide
iOS14 December 2009Worldwide
Android25 November 2010Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 3BLES00667Europe—
BLES00753Europe—
NPEB00675Europe—
NPEH00031Europe—
BLES00667/ANZEurope / Australia—
BLES00667/PEurope / Australia—
BLJM60186Japan—
BLUS30374North America—
NPUB30566North America—
BLAS50161North America / Asia—
WiiR5VP41Europe—
R5VX41Europe—
R5VE41North America—

Box artone per regional release we hold art for

Editions and related releases

Based on
Avatar
Ported as
James Cameron's Avatar: The Game
Built on it
James Cameron's Avatar: The Game

In the same series

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.