

1982 · Action-adventure · Platformer
Aztec
In your search for the Idol you clamber through ancient ruins, evading traps and monsters while searching chests for some rare but much needed items to help you in your quest.
- Released
- 1982
- Platforms
- Apple IIAtari 8-bitCommodore 64Commodore C64/128/MAXFM-7PC-8800 SeriesSharp X1
- Genres
- Action-adventurePlatformerPuzzleShooter
- Developers
- —
- Publishers
- Datamost
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- United States
- Age ratings
- ESRB T
- Languages
- English
About
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit computers and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.
›Story
The timeless legends speak of the fabulous Golden Idol hidden within the mysterious pyramid. And you have discovered the temple. But beware! A powerful curse hangs heavy in the musty air. And the ancients have left behind a fiendish collection of traps and guardians.
As you unravel the secret pathways to the priceless idol you will meet poisonous cobras, giant lizards, hostile Aztec guards... and have to solve ways past trap doors, and death rooms while uncovering hidden weapons and special aids that can help you on your quest.
Keywords
- dinosaurs
- action-adventure
- traps
- snake
- spider
- crocodile
Media

The articlegameplay, story, development, reception
Gameplay
The tomb's levels contain traps, dangerous animals, Aztec guards, and other hazards. Equipped with a machete, pistol, and dynamite, the player must to recover a jade idol and escape.
Aztec generates a random dungeon for each new game. Before beginning play, the game prompts for a difficulty level from one to eight. Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol. The shorter the time to obtain the idol, the higher the reward.
Reception
Softline in 1983 called Aztec "no ordinary arcade or adventure game", stating that "the controls, game design, and animation are good examples of the state of the art in Apple arcades".
Video magazine described the game as "a 'must buy' for Apple-ites", praising its variety, challenge, and its "straightforward system that uses single keystrokes" to communicate orders.
Releases by platformdates and regions as published
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Collections2 collections
Platform libraries
Licensing
- Commercial games with available source codeGames with available source code
Description adapted from its source, CC BY-SA 4.0.