Ludography
Beautiful Katamari cover

2007 · Namco · Adventure · Puzzle

Beautiful Katamari

Xbox exclusive

Experience the new high-definition, next generation sights and sounds of Beautiful Katamari as the Prince takes on a new high-rolling adventure, with his famous cousins in tow, to save the Katamari universe once again after the King of All Cosmos has a very un-royal and unfortunate accident. As usual, the King of All Cosmos demands the service of his son, the Prince, to roll anything and everything up into massive clumps and set things right, bringing harmony once again to the Katamari Cosmos. To keep his son inspired, the King of All Cosmos will provide another fresh and memorable soundtrack that will have players moving and grooving to the beat as they roll through the absurd, yet wonderful world of Beautiful Katamari.

Released
16 October 2007
Platforms
Xbox 360
Genres
AdventurePuzzle
Developers
Namco
Publishers
Bandai Namco Entertainment
Series
Katamari
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionFantasyComedy
Country
Japan
Age ratings
ESRB EPEGI 3GRAC ALLCERO A
Languages
English, Japanese

About

Beautiful Katamari, released in Japan as Beautiful Katamari Damacy, is an action-puzzle video game developed by Now Production and published by Namco Bandai Games for the Xbox 360. Beautiful Katamari is the fourth game in the Katamari series of games following Katamari Damacy, We Love Katamari, and Me & My Katamari.

Beautiful Katamari has gained extra attention because it was originally scheduled as a PlayStation 3 title in addition to the Xbox 360, but development on the PlayStation 3 was abandoned. Beautiful Katamari releasing exclusively for an Xbox console is a rarity for the series, as all previous Katamari games had been exclusively available on PlayStation consoles.

Keywords

  • anime
  • collecting
  • kaiju
  • achievements
  • time limit
  • online
  • camera
  • dice
  • sequel
  • silent protagonist
  • low-poly
  • snowman

Media

The articlegameplay, story, development, reception

Gameplay

The core gameplay from the Katamari Damacy series is unchanged; the player, as the diminutive Prince, controls a "katamari" to collect objects smaller than the katamari, causing the katamari to grow and collect even larger objects, as to meet various objectives given by the King of All Cosmos. After successfully clearing any level once, the player can then attempt a time attack challenge on that level to make a katamari of a given size in the shortest time possible. Eternal modes, where the player is allowed to roll without any time limits, are available once a perfect score is obtained on a level. The player can also change to another character that the second player also uses- Marcy.

In Beautiful Katamari, players are urged to build katamari with specific types of items. For example, to make the planet Mercury, the King asks the player to collect liquids. After successfully completing the task, the player is rated on time, size, and the number of objects meeting the King's request. Another level requires that the player roll up only hot items and avoid cold items to raise the katamari's temperature to 10,000 degrees Celsius.

Story

The game opens with the King of All Cosmos, his Queen, and the Prince, enjoying some tennis while on vacation, but a powerful serve by the King causes the tennis ball to rip through the fabric of the universe, creating a black hole that sucks everything but the planet Earth into it. In order to correct it, the King commands the Prince to roll up katamaris on Earth to recreate the planets, sun, and other celestial features. Once the Prince completes this, the King then orders him to create a katamari large enough to plug up the black hole and restore order to the universe. The Prince then rolls up enough stuff to create the "Super Giant", a very large Katamari that he then clogs up the black hole with. In the end, the black hole is stopped and the King of All Cosmos takes all the credit for stopping it.

Development

Artist, designer, and creator of the previous Katamari titles, Keita Takahashi, was not involved with Beautiful Katamari, which was directed by Me & My Katamari co-lead game designer Jun Moriwaki.

Early in 2007, various reports suggested that Beautiful Katamari was in development and might be released in North America in Autumn. These reports were based on a United States trademark filing, retailer listings, and a reported announcement by Namco Bandai to retailers.

Reception

Beautiful Katamari received "mixed or average reviews", according to review score aggregator Metacritic. Official Xbox Magazine wrote that the game clearly aims at everyone regarding its simplicity, and called it a refreshing contrast to serious titles. 8 out of 10, calling Beautiful Katamari "a welcome addition to the barren category of family friendly games on 360" but also found fault in the game's short length and the lack of evolution in the Katamari series. Other critics lamented the lack of originality in Beautiful Katamari.

Game Informer called the game the "ugly duckling" of the Katamari series, praising the new multiplayer facilities but calling the environments "dull and lifeless". Import-centric UK site NTSC-uk gave it 6/10. The site noted the game's short length and lack of innovation and said that the title would disappoint fans of the series, but might be suitable for newcomers who have never played a game in the series.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Xbox 36016 October 2007North America · Japan 18 October 2007 · Korea 31 December 2007 · Europe 29 February 2008 · Australia 7 March 2008

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Xbox 3604E4D07DCEurope—
NM-2012Europe—

Decompilations and portscommunity projects that rebuild or port the game

In the same series

Games like this

Collections4 collections

Platform libraries

Publishers

Development status

Description adapted from its source, CC BY-SA 4.0.