Ludography
Katamari Forever cover

2009 · Bandai Namco Holdings · Adventure · Puzzle

Katamari Forever

PlayStation exclusive

Katamari Forever contains 34 stages, with all but three of the stages being taken from previous titles in the series. Half of the stages take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages. The other half of the stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the cousins, goes on a rampage and destroys all the stars in the sky.

Released
23 July 2009
Platforms
PlayStation 3
Genres
AdventurePuzzle
Developers
Bandai Namco Holdings
Publishers
Bandai Namco Holdings
Series
Katamari
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionComedy
Country
Japan
Age ratings
ESRB EGRAC ALLPEGI 3CERO A
Languages
English, French, Italian, Japanese, Spanish (Spain)
Time to beat
11hmain story17hwith extras31hcompletionist

About

Katamari Forever, known in Japan as Katamari Damacy Tribute, is a video game and the fifth installment of the Katamari series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, and in September for North America, Europe, and Australia.

Keywords

  • collecting
  • time limit
  • platform exclusive
  • playstation trophies
  • unlockables
  • high definition graphics
  • voice chat
  • food-themed stage
  • prince
  • playstation home tie-in
  • western published japanese games
  • planet destruction

Media

The articlegameplay, story, development, reception

Story

Katamari Forever contains 34 stages, with all but three of the stages being taken from previous titles in the series. Half of the stages take place within the mind of the King of All Cosmos, who gets knocked in the head and has amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages, restoring the King's memory. The other half of the stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the Prince and his cousins, goes on a rampage and destroys all the stars in the sky, which, unlike the King, he feels extremely remorseful for.

The objective of the new levels involves creating stars by rolling up junk as in previous Katamari games. New additions to the gameplay include: the "Prince Hop", which allows the Prince to hop into the air by flicking the controller up or pressing a shoulder button; and the "King Shock", which sucks nearby objects onto the katamari like a magnet.

Reception

Katamari Forever was met with positive to average reception upon release. GameRankings gave it a score of 77.80%, while Metacritic gave it 74 out of 100.

The game received a score of 33 out of 40 by Japanese gaming publication Famitsu. It was the 6th best-selling game in Japan during the week of its release, selling 28,000 units. In America, IGN awarded the game 7 out of 10, noting that the game still suffered from many of the issues that plagued past entries in the series. GameSpot also gave it 7 out of 10, commending its gameplay, but thought that the title did not bring anything new to the series. PixlBit awarded the game 4 of 5 stars, recommending the game to both fans of the series and newcomers alike.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 323 July 2009Japan · Europe 18 September 2009 · North America 22 September 2009

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.