
1987 · Port · Capcom · Adventure · Platformer
Bionic Commando
Nintendo console exclusivePort
The original arcade game was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and World versions.
- Released
- 1987
- Platforms
- Amstrad CPCAtari STCommodore 64Game BoyMS-DOSNintendo 3DSZX Spectrum
- Genres
- AdventurePlatformer
- Developers
- Capcom
- Publishers
- Capcom
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB E10+PEGI 7CERO A
- Languages
- English
- Composers
- Harumi Fujita
About
Bionic Commando, released in Japan as Top Secret is a 1987 run and gun platform video game developed and published by Capcom for arcades. It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), building on its grappling hook mechanic; he was also the designer of Commando (1985). The music was composed by Harumi Fujita for the Yamaha YM2151 sound chip. It is the first installment of the Bionic Commando series.
The game was advertised in the United States as a sequel to Commando, going as far as to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and international versions.
Keywords
- run and gun
- high score
- superhero
- no jumping
- explosion
- digital distribution
- virtual console
- grapple
- acrobatics
- grip mechanic
- nintendo switch online
Media

The articlegameplay, story, development, reception
Gameplay
The game is presented in a side-scrolling format, with eight-way scrolling. Unlike most platform games, the player is unable to jump, instead navigating the level via the use of a mechanical arm that can be used as a grapple to pull him up ledges, collect power-ups and as an offensive weapon against enemies.
Prizes such as points and power-ups can only be obtained from crates that appear on the screen suspended from a parachute and are revealed by shooting them. Unlike most of the later games in the series, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.
Story
The story takes place ten years after an unspecified World War between two warring factions. The game follows a commando who must infiltrate an enemy base and foil the enemy's plot to launch missiles by destroying the launch computer. The player then fights the final boss, the leader of the enemy forces, protected by armed bodyguards.
Reception
In Japan, Game Machine listed Bionic Commando on their April 15, 1987 issue as being the fifth most-successful table arcade unit of the month. U.S. Gold's release for home computers sold 70,000 copies in the United Kingdom by 1989, becoming their best-selling Capcom release up until then.
Home versions generally received average or decent reviews, apart from the ZX Spectrum version which was greeted by some critical praise, receiving ratings of 9/10 and 92% from Your Sinclair and CRASH.
Legacy
The world record high score for Bionic Commando was set in October 2007 by Rudy Chavez of Los Angeles, California. Chavez scored 2,251,090 points.
An emulation of the arcade version is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox; and Capcom Classics Collection Remixed for PlayStation Portable.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Bionic Commando
- Port of
- Bionic Commando
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
