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Bionic Commando cover

1987 · Capcom · Shooter · Platformer

Bionic Commando

Nintendo console exclusive

For two years, your people have struggled against the relentless onslaught of invading forces. With your army reduced to a handful and your artillery depleted, further resistance seems impossible.

Released
31 December 1987
Platforms
AmigaAmstrad CPCArcadeAtari ST/STECommodore C64/128/MAXGame BoyMS-DOSZX Spectrum
Genres
ShooterPlatformerAdventure
Developers
CapcomStephen Ruddy
Publishers
CapcomGO!
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyScience fictionHistorical

About

Bionic Commando is a 1992 platform video game developed by Minakuchi Engineering and published by Capcom for the Game Boy. It is an adaptation of the Nintendo Entertainment System version of Bionic Commando, changing the present-day setting of the NES version into a futuristic science fiction one.

The game has been re-released via the Nintendo 3DS Virtual Console service in 2011 and the Nintendo Classics service in November 2025.

Keywords

  • death
  • run and gun
  • side-scrolling
  • overworld
  • hacking
  • level selection
  • high score
  • no jumping
  • 8-bit
  • explosion
  • broken english
  • original soundtrack release

Media

The articlegameplay, story, development, reception

Gameplay

Like the NES version, the player must navigate through the overworld map to move from level to level with a transport helicopter, called "DX-3 Turbocopter". A difference from the NES version are the player's encounters with enemy transport vehicles. While on the NES version, these encounters featured a top-down interface, on the Game Boy version, they remain side-scrolling like the rest of the game.

Story

The Game Boy version follows the same plot as the NES version, changing the present-day setting of the NES version into a futuristic one. The player takes the role of Rad Spencer (Ladd in the original NES version), an agent of the FF Corps (the FF Battalion in the NES version), whose mission is to rescue his ally Super Joe from the Doraize Army and prevent their leader, Director Wiseman (named after the Weizmann character from the Japanese Famicom game, who was renamed Killt in the NES localization), from the Doraize Army's secret project codenamed Albatross.

This version also shifts the military theme present in the original to a more sci-fi territory. The uniforms and helmets of the enemies are changed for futuristic armors and "spiky" hair. This version also adds a more modern cinema-like opening and ending sequences. These sequences and character drawings in the in-game dialogues, making the Game Boy version more story oriented.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1987Japan
Amiga31 December 1988Europe
Amstrad CPC31 December 1988Europe
MS-DOS31 December 1988North America
Atari ST/STE31 December 1988Europe
Commodore C64/128/MAX31 December 1988Europe
ZX Spectrum31 December 1988Europe

Editions and related releases

Included in
Capcom Classics CollectionCapcom Classics Collection RemixedThe Capcom CollectionSuper Pocket: Capcom Edition
Ported as
Bionic Commando

Games like this

Collections6 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.