Ludography
70/100
Players60 ratings
69/100
Critics6 reviews
More scores
Metacriticcritics
69/100
Metacritic usersuser score
65/100
GameFAQsJust Right
3.01/5
Player reviews
75% positive1,403 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$3.19

Where to get it

Bionic Commando cover

2009 · Grin · Action · Adventure

Bionic Commando

The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "R.A.D." Spencer. Time has not been kind to Spencer: Five years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death.

Released
19 May 2009
Platforms
PlayStation 3WindowsXbox 360
Genres
ActionAdventurePlatformerShooterThird-person shooter
Developers
Grin
Publishers
Capcom
Series
Bionic Commando
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Engine
Diesel
Country
Sweden
Age ratings
ESRB M
Languages
English, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish (Spain)
Copies sold
1.4 million as of 2025-09-30
Time to beat
7hmain story16hcompletionist

About

Bionic Commando is a 2009 action-adventure game developed by Grin and published by Capcom. Part of the Bionic Commando series, it is a sequel to the 1988 game Bionic Commando, with certain storyline elements taken from its 2008 remake Bionic Commando Rearmed. It runs on Grin's Diesel engine.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Bionic Commando is an action-adventure game, in which the player controls player character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to keep the players within the confines of the linear level design. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the 'Bionic Arm' which can also be used to attack enemies at close range.

The bionic arm can be used to grab and launch objects such as boulders and cars at enemies. In addition, he is equipped with boots that enable him to survive extremely long falls. Spencer is equipped with Tungsten gun, which is shot quickly but does minimum damage to the enemies, and Prototype gun, which fires fast and does maximum damage and he can use throwables such as grenades. The weapon reload mechanism is missing in the game and players must try to find the ammunition to use them.

Story

The events of the game take place ten years after the original game. C) that trains bionic operatives like Spencer. After he is betrayed by his own government and falsely imprisoned, the Great Bionic Purge begins. Before his execution, an experimental weapon detonates in Ascension City, unleashing an earthquake along with a radioactive shock wave that leaves the city destroyed and wiping out its populace.

The terrorist force known as the "BioReign" claims responsibility, threatening invasion. C's and is reunited with the bionic arm of which he was stripped.

Development

A comic book tie-in was written by Andy Diggle, with Colin Wilson providing the art. In the weeks leading up to the title's release, every Wednesday a new page was posted on the game's website. These single pages were collected in a thirty-five page comic, which was offered as a bonus for pre-ordering the title. After the game's release, a monthly comic was published by Devil's Due Publishing.

Players can also use a code found in Bionic Commando: Rearmed to unlock a skin of "RAD" Spencer from the original game with short red hair, green blazer and converse like shoes. A similar unlock, the 'Prototype Weapon,' was also available via BCR.

Reception

Bionic Commando received "average" reviews on all platforms according to the review aggregation website Metacritic. IGN praised the visuals and unpredictable storyline of the PlayStation 3 and Xbox 360 versions. GameSpot said of both console versions, "Bionic Commando has some enjoyable moments, but consistent fun always seems just out of arm's reach." In Japan, Famitsu gave both console versions a favorable review, giving each a score of 34 out of 40.

V. Club gave the PS3 version an A− and said, "As you squeeze off headshots and sail around the stunningly rendered destroyed city, the game's only hiccup is in forcing you to read fine-print-sized text about the game's optional mythology. But don't let a little reading stop you from enjoying what's essentially a playable action movie." The Daily Telegraph gave the Xbox 360 version seven out of ten and said, "Irritations aside, there's rarely a dull moment and a delightfully ludicrous storyline with high-camp villains frames the action nicely.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 319 May 2009North America · Europe 22 May 2009 · Japan 25 June 2009
Xbox 36019 May 2009North America · Europe 22 May 2009 · Japan 25 June 2009
Windows17 July 2009Europe · Worldwide 28 July 2009 · Japan 29 October 2009

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Description adapted from its source, CC BY-SA 4.0.