Ludography
56/100
Players5 ratings
70/100
Critics2 reviews

Where to get it

Bionic Commando Rearmed 2 cover

2011 · Fatshark · Arcade · Metroidvania

Bionic Commando Rearmed 2

Capcom presents the next evolution in retro side-scrolling action with Bionic Commando Rearmed 2. Equipped with his famous bionic arm, Nathan 'Radd' Spencer swings back into action in order to stop General Sabio from launching a deadly missile strike. Swing, leap, and shoot your way through lush new environments as you encounter countless enemies and huge bosses throughout the island of Papagaya.

Released
1 February 2011
Platforms
PlayStation 3PlayStation PortableXbox 360
Genres
ArcadeMetroidvaniaPlatformer
Developers
Fatshark
Publishers
Capcom
Modes
Co-opSingle-player
Perspective
Side view
Themes
ActionScience fictionComedyWarfare
Engine
Diesel
Composers
Simon Viklund

About

Bionic Commando Rearmed 2 is a 2011 run-and-gun platform game developed by Fatshark and published by Capcom. A sequel to Bionic Commando Rearmed, it features enhancements to protagonist Rad Spencer's bionic arm, which he primarily uses to grapple objects and swing from them. New bionic enhancements include abilities such as hacking data terminals, a powerful uppercut, and firing grenades.

The plot revolves around a dictator named General Sabio and a missing commander from Spencer's organization, Colonel Brubaker. Spencer and a team of four other bionics are sent to locate Brubaker and his platoon and help them finish their mission of disarming Sabio's missiles. The team's original mission evolves as the bionics, split into three teams, encounter opposition greater than they have previously faced. Reception from critics was mixed. Some critics praised the new gameplay mechanics, while others felt that it was a step down from its predecessor.

Keywords

  • helicopter
  • military
  • 2.5d
  • action-adventure
  • side-scrolling
  • cyborg
  • achievements
  • sequel
  • reboot
  • level selection
  • high score
  • boss fight

Media

The articlegameplay, story, development, reception

Gameplay

Bionic Commando Rearmed 2 features many of the action gameplay elements from the original Rearmed. 5D perspective, where the player is able to move horizontally and vertically. The protagonist is equipped with a bionic arm that can be used to grapple onto scenery, allowing the player to ascend or to swing to otherwise unreachable areas. The arm can also be used as a defensive mechanism, allowing the player to grab barrels and enemies and use them as shields, and to repel larger enemies.

Rearmed 2 changes traditional mechanics slightly, requiring the player to press a button to release the arm from its hold point. This lets the player use their momentum to swing in any desired arc.

Story

Bionic Commando Rearmed 2 takes place a few years after Bionic Commando Rearmed and prior to 2009's Bionic Commando. In the game, a dictator named General Sabio from the Papagayan Islands threatens to attack the FSA, protagonist Rad Spencer's organization. The FSA sends Colonel Brubaker to confront the dictator, but Brubaker disappears shortly after arriving. In response, a team of five bionics, including Spencer, are sent to combat the threat and locate Brubaker.

The group arrives on the islands via helicopter and divides into three teams. Spencer, being the commander, operates alone while the other teams operate in pairs.

Development

Bionic Commando Rearmed 2 was revealed at Capcom's Captivate 2010 event on April 20, 2010. It was developed with the Diesel engine, which was used on both Rearmed and 2009's Bionic Commando. The protagonist, Rad Spencer, received a visual redesign for the sequel to tie in the years between Rearmed and the 2009 3D game. Spencer is equipped with an updated arm, has changed his hairstyle, and has grown a mustache.

The title originally started development under GRIN, who had developed the previous title. When the company folded four months into development, Fatshark took over, having previously worked with GRIN on other games. Some key employees worked with Fatshark following the closing of GRIN. Simon Viklund, creative director on the first Rearmed, was hired as a creative advisor to the Fatshark team.

Reception

Bionic Commando Rearmed 2 received "mixed" reviews on both platforms according to the review aggregation website Metacritic. Most reviews cited it as inferior to its predecessor. Sales for 2011 were low, moving only 8,359 units on Xbox Live Arcade.

IGN's Daemon Hatfield gave the game a mediocre score and stated that it does not feel as special as the original Rearmed. He noted that the ability to jump makes the game "just another platformer." He also warned potential buyers of Rearmed 2 for the PlayStation 3, referencing the requirement that the player must sign into the PlayStation Network before starting the game, a form of digital rights management. Someone from GameTrailers gave the Xbox 360 version a more favorable review. He cited improvements to the swinging mechanics, but pointed out that some fans may not appreciate the jump mechanic.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 31 February 2011North America · Europe 2 February 2011
Xbox 3602 February 2011Worldwide

Editions and related releases

Included in
Capcom Digital Collection

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.