
- 56/100
- Players5 ratings
- 70/100
- Critics2 reviews
More scores
- Metacritic15 critic reviews
- 86/100
- Metacritic usersuser score
- 76/100
- GameFAQsTough
- 3.6/5
- Player reviews
- 69% positive749 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$3.19
Where to get it

2008 · Grin · Arcade · Metroidvania
Bionic Commando Rearmed
Capcom presents the next evolution in retro side-scrolling action with Bionic Commando Rearmed 2. Equipped with his famous bionic arm, Nathan 'Radd' Spencer swings back into action in order to stop General Sabio from launching a deadly missile strike. Swing, leap, and shoot your way through lush new environments as you encounter countless enemies and huge bosses throughout the island of Papagaya.
- Released
- 13 August 2008
- Platforms
- PlayStation 3PlayStation PortableWindowsXbox 360
- Genres
- ArcadeMetroidvaniaPlatformer
- Developers
- Grin
- Publishers
- Capcom
- Modes
- Co-opSingle-player
- Perspective
- Side view
- Themes
- ActionScience fictionComedyWarfare
- Engine
- Diesel
- Age ratings
- USK 12ACB PGPEGI 16GRAC 12+ESRB T
- Time to beat
- 5hmain story16hcompletionist
About
Bionic Commando Rearmed is an enhanced remake of the 1988 Nintendo Entertainment System version of Bionic Commando. It was developed by Grin and published by Capcom for Microsoft Windows, PlayStation Network, and Xbox Live Arcade, and was released in August 2008. The BlackBerry version was developed and published by Beeline Interactive and released on April 23, 2009. The remake serves as a prelude to the 2009 video game Bionic Commando.
Rearmed follows Nathan "Rad" Spencer, a commando with a bionic left arm that can extend and be used as a weapon, or to swing from various objects. Spencer is sent to destroy a weapon known as the Albatross project under construction by the Badds. The game was developed using Grin's Diesel engine and features in-game art by Shinkiro. Music for the game was composed by Simon Viklund and consists largely of remixed versions of the original music. The soundtrack was released on May 27, 2008 by Sumthing Else Music Works.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
In Bionic Commando Rearmed, the player controls Nathan Spencer, a soldier who has been given a bionic arm. The arm is equipped with several features including a grappling hook which can be used to reach distant objects. The player uses Spencer's bionic arm to swing across gaps or climb to higher ledges. Often, the player must make a series of grappling actions in a row to successfully traverse hazards such as a wide gap or an electrified floor.
Spencer earns a variety of weaponry and items by defeating level bosses. Some items and weapons must be acquired before certain areas can be entered: for example, the player must locate flares that can then be used to illuminate dark areas. Levels are presented to the player as an overworld-style tactical map showing friendly and enemy areas. The player controls a helicopter to move between areas, and can then select to infiltrate that area on foot.
Story
Bionic Commando Rearmed borrows its plot largely from the NES version of the game. In keeping with the North American release of that version, the references to the Nazi party found in the original Japanese title are not featured in Rearmed. However, as is the case in the original, the final boss of the game resembles Adolf Hitler, and is referred to as "The Leader".
Rearmed centers around two warring factions: the Federation and the Empire. It begins with the Imperial forces discovering classified documents regarding the development of a secret weapon known as the Albatross project, originally started by an organization known as the Badds, but never completed. Killt, Generalissimo of the Empire's forces, decides to complete the project himself. When the Federation learns of the Empire's plot, they send in their national hero, Super Joe to infiltrate the Empire.
Development
Bionic Commando Rearmed developer Grin made it a priority to preserve as much of the original gameplay and visual stylings as possible. Screenshots were taken as a reference, with designers keeping the same color schemes when creating the 3D worlds. Programmers had to reverse engineer the original gameplay to accurately reproduce it. They had to "measure how fast the arm goes out, how fast you swing back and forth, how fast you run across the ground, at what speed you fall down and everything," said Simon Viklund, Creative Director for the game.
The level editor was integrated in the engine, which allowed developers to view creations in real time. Lead Gameplay Programmer Håkan Rasmussen expanded on this concept, stating "Since BCR is built on the same engine as the next-gen BC we can also reuse the editor [which] lowers the time before we can start using levels."
Reception
Rearmed sold over 130,000 copies across all three platforms during the first week of its release. As of year-end 2010, Bionic Commando Rearmed has sold over 113,000 copies on Xbox Live alone. That number rose to over 119,000 at year-end 2011.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Capcom Digital Collection
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Collections4 collections
Platform libraries
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Description adapted from its source, CC BY-SA 4.0.
