Ludography
50/100
Players4 ratings
70/100
Critics2 reviews
More scores
Metacritic21 critic reviews
80/100
Metacritic usersuser score
88/100
GameFAQsTough
3.7/5
Player reviews
57% positive140 reviews
Runs on
Windows, Mac
Price
US$9.99

Where to get it

Bit.Trip Core cover

2009 · Choice Provisions · Arcade · Indie

Bit.Trip Core

Nintendo console exclusive

Bit.Trip Core visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.

Released
6 July 2009
Platforms
Nintendo 3DSNintendo SwitchWiiWindowsmacOS
Genres
ArcadeIndiePuzzleRhythmShooter
Developers
Choice Provisions
Publishers
Aksys Games
Modes
MultiplayerSingle-player
Themes
Action
Country
United States
Age ratings
PEGI 3ESRB ECERO A
Languages
English
Time to beat
2hmain story12hcompletionist

About

Bit.Trip Core, marketed as BIT.TRIP CORE, is a 2009 arcade-style rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the second game in the Bit.Trip series, directly succeeding Bit.Trip Beat and preceding Bit.Trip Void, Bit.Trip Runner, Bit.Trip Fate and Bit.Trip Flux.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Bit.Trip Core is played with the Wii Remote controller held sideways. Players control the 'core', a plus-shaped ship located in the centre of the screen. The object of the game is to aim the core's lasers with the four directions on the D-Pad and fire the laser with the 2 Button in order to collect multi-colored dots known as 'beats'. There are three levels in total, named "Discovery", "Exploration" and "Control" respectively, each approximately 15 minutes in length. On the Steam version, players control the Core with the WASD keys and fire using Enter.

As the player builds up a score multiplier by collecting beats in a row without missing, the game transitions into Mega and Super modes, making alterations to the level's graphics and music. In addition, bombs can be acquired and used with a press of the 1 Button, which is useful for clearing the screen of beats during difficult sections. If the player misses several beats, a Nether meter fills - this puts the game into a silent, black-and-white phase. This can be escaped from if the player collects beats, but further misses before escaping the Nether will result in a Game Over.

Development

Gaijin Games began development on Bit.Trip Core even before the release of Bit.Trip Beat. The game was inspired by Cosmic Ark, an Atari 2600 game that was a personal favourite of designer Alex Neuse. After going through several iterations of the game's design, which the team thought would be way too confusing, they settled on a system that shared some similarities with rhythm games such as Guitar Hero. Meanwhile, the controls were influenced by feedback from playtesters.

The game was later bundled with the other five Bit.Trip games as Bit.Trip Complete for the Wii in 2011. A Nintendo Switch port released on December 25, 2020.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii6 July 2009Worldwide
Nintendo 3DS13 September 2011Worldwide
macOS2 September 2012Worldwide
Windows2 September 2012Worldwide
Nintendo Switch24 December 2020Europe · North America 25 December 2020

Editions and related releases

Included in
Bit.Trip CompleteBit.Trip SagaThe Bit.TripBit.Trip Collection

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.