The articlegameplay, story, development, reception
Gameplay
Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.
Jessica Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry."
Development
Everyday Shooter was developed in the span of a few months by Jessica Mak using Visual C++. After her last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra, however Mak had trouble with this route and decided instead to turn the game into a shooter. In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.
Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.
Reception
The PlayStation 3 and Windows versions received "favorable" reviews, while the PSP version received "average" reviews, according to the review aggregation website Metacritic.
A review from 1UP.com said that the PS3 version "succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." Some critics pointed out similarities to the game Rez, while The A.V. Club pointed out homages to classic arcade games such as Centipede, Robotron 2084, and Time Pilot.










