Ludography
80/100
Players3 ratings
83/100
Critics3 reviews
More scores
Metacritic7 critic reviews
77/100
Metacritic usersuser score
59/100
GameFAQsTough
4.28/5
Player reviews
95% positive121 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Everyday Shooter cover

2007 · Queasy Games · Indie · Rhythm

Everyday Shooter

PlayStation console exclusive

Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.

Also known as
Riff: Everyday Shooter
Released
11 October 2007
Platforms
WindowsPlayStation 3PlayStation Portable
Genres
IndieRhythmShooter
Developers
Queasy Games
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Age ratings
PEGI 3ESRB E
Languages
EnglishFrenchGermanItalianSpanishJapanese
Time to beat
9hmain story12hcompletionist
Composers
I Am Robot and Proud

About

Everyday Shooter (also known as Riff: Everyday Shooter) is a multidirectional shooter video game developed and published by Queasy Games for Windows.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.

Jessica Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry."

Development

Everyday Shooter was developed in the span of a few months by Jessica Mak using Visual C++. After her last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra, however Mak had trouble with this route and decided instead to turn the game into a shooter. In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.

Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.

Reception

The PlayStation 3 and Windows versions received "favorable" reviews, while the PSP version received "average" reviews, according to the review aggregation website Metacritic.

A review from 1UP.com said that the PS3 version "succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." Some critics pointed out similarities to the game Rez, while The A.V. Club pointed out homages to classic arcade games such as Centipede, Robotron 2084, and Time Pilot.

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows29 March 2006Worldwide
PlayStation 311 October 2007North America · Europe 14 February 2008 · Japan 15 May 2008
PlayStation Portable4 December 2008North America · Europe 22 January 2009 · Japan 11 June 2009

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 3NPEA00063Europe—
NPEG00009Europe—
NPJA00025Japan—
NPUA80098North America—
PlayStation PortableNPEG-00009Europe—
NPEG00009Europe—
NPJG-00017Japan—
NPJG00017Japan—
NPUG-80224North America—
NPUG80224North America—

Box artone per regional release we hold art for

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.