Ludography
80/100
Players45 ratings
70/100
Metacritic11 critic reviews
More scores
Metacritic usersuser score
74/100
GameFAQsJust Right
4.09/5
Player reviews
95% positive5,074 reviews
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Beat Hazard cover

2011 · Cold Beam Games · Arcade · Indie

Beat Hazard

Xbox console exclusive

Experience your music collection as never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.

Released
5 July 2011
Platforms
AndroidLinuxWindowsXbox 360macOS
Genres
ArcadeIndieRhythmShooter
Developers
Cold Beam Games
Publishers
MicrosoftCold Beam Games
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United Kingdom
Age ratings
ESRB EPEGI 3
Languages
Dutch, English, French, German, Italian, Spanish (Spain)
Time to beat
4hmain story6hwith extras12hcompletionist

About

Beat Hazard is a music-themed video game developed and published by British studio Cold Beam Games on October 28, 2009 for Xbox Live Indie Games.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Beat Hazard is a shoot 'em up where the player controls a small spaceship that must fend off waves of hostile ships and asteroids that spawns around randomly. Destroying ships and asteroids will earn points and sometimes spawn power-ups that can be collected to increase the score multiplier and boost the FX and Sound of the music that is playing. During gameplay, larger enemies known as bosses will occasionally appear. Destroying bosses rewards more points and causes multiple power-ups to appear.

During each music sequence, the main goal is to earn as many points before the song that is playing in the background ends. When the song is finished, a screen then shows how many points was earned and is used as experience to move up ranks. When the player ranks up, a variety of gameplay options can be unlocked, including harder difficulty options and starting with a higher multiplier.

Development

After being made redundant at his previous employer, director Steve Hunt chose to go indie instead of work for another company. He conceived Beat Hazard because of his interest in music visualizers, leading him to turn the idea into a video game. He was further influenced by the music video game Audiosurf.

A demo of the game was produced over the span of a few days.

Reception

The PC version of Beat Hazard has a rating of 70/100 on Metacritic based on 11 critic reviews. The PlayStation 3 version of Beat Hazard Ultra has a Metacritic rating of 63/100 based on 7 critic reviews, while the iOS version has a rating of 91/100 based on 6 critic reviews.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36028 October 2009North America
Windows15 April 2010Worldwide
Linux15 April 2010Worldwide · North America 15 April 2010
macOS15 April 2010North America

Editions and related releases

Downloadable content
Beat Hazard: Shadow Operations Unit
Followed by
Beat Hazard 2
Standalone expansions
Beat Hazard Ultra
Built on it
Beat Hazard Ultra

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.